feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
40
SVSim.BattleEngine/Engine/Wizard/SimulationResult.cs
Normal file
40
SVSim.BattleEngine/Engine/Wizard/SimulationResult.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class SimulationResult
|
||||
{
|
||||
public AIVirtualActionInfo FirstActionInfo;
|
||||
|
||||
public AIVirtualField BestResultField;
|
||||
|
||||
public List<AIVirtualActionInfo> ActionSequence;
|
||||
|
||||
public int MinActionLengthOfLethal;
|
||||
|
||||
public float MaxFieldValue { get; set; }
|
||||
|
||||
public float MaxFieldValueAtSelfTurnEnd { get; set; }
|
||||
|
||||
public float MaxFieldValueFirstSkill { get; set; }
|
||||
|
||||
public AISelectedTargetInfoSet SelectedTargets { get; set; }
|
||||
|
||||
public bool IsLethalPlan { get; set; }
|
||||
|
||||
public bool IsRecentlyUpdated { get; set; }
|
||||
|
||||
public SimulationResult()
|
||||
{
|
||||
MaxFieldValue = float.MinValue;
|
||||
MaxFieldValueAtSelfTurnEnd = float.MinValue;
|
||||
FirstActionInfo = null;
|
||||
BestResultField = null;
|
||||
ActionSequence = null;
|
||||
MaxFieldValueFirstSkill = float.MinValue;
|
||||
SelectedTargets = null;
|
||||
IsLethalPlan = false;
|
||||
MinActionLengthOfLethal = int.MaxValue;
|
||||
IsRecentlyUpdated = false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user