feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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267
SVSim.BattleEngine/Engine/Wizard/SimpleScrollViewUI.cs
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267
SVSim.BattleEngine/Engine/Wizard/SimpleScrollViewUI.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard;
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public class SimpleScrollViewUI : MonoBehaviour
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{
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public enum VerticalMovement
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{
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Top,
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Center,
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Bottom
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}
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[SerializeField]
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private int SCROLL_OBJECT_NUM = 6;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private UIWrapContent _wrapContent;
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[SerializeField]
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private UIScrollBarWrapContent _scrollBarWrapContent;
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[SerializeField]
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private WrapContentsScrollBarSize _wrapContentScrollBarSize;
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[SerializeField]
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private GameObject _plateOriginal;
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[SerializeField]
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private List<GameObject> _plateOriginals;
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private List<GameObject> _plateList = new List<GameObject>();
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private int _contentsNum;
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private Action<int, GameObject> _initializePlate;
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public int ScrollObjectNum => SCROLL_OBJECT_NUM;
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public List<GameObject> ActivePlateList => _plateList.Where((GameObject p) => p.activeInHierarchy).ToList();
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public void CreateScrollView(int contentsNum, Action<int, GameObject> InitializePlate)
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{
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_contentsNum = contentsNum;
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_initializePlate = InitializePlate;
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InitPlateList();
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SetScrollView();
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}
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public void CreateScrollView(List<int> indexes, Action<int, GameObject> InitializePlate)
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{
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_contentsNum = indexes.Count();
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_initializePlate = InitializePlate;
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InitPlateList();
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SetScrollView(indexes);
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}
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public void SetVisiable(bool isVisiable)
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{
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_scrollView.gameObject.SetActive(isVisiable);
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_scrollBarWrapContent.gameObject.SetActive(isVisiable);
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if (_plateOriginal != null)
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{
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_plateOriginal.gameObject.SetActive(isVisiable);
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}
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else
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{
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if (_plateOriginals == null)
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{
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return;
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}
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foreach (GameObject plateOriginal in _plateOriginals)
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{
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plateOriginal.SetActive(isVisiable);
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}
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}
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}
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private void InitPlateList()
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{
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for (int i = 0; i < _plateList.Count; i++)
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{
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UnityEngine.Object.DestroyImmediate(_plateList[i].gameObject);
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}
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_plateList.Clear();
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if (_plateOriginal != null)
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{
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_plateOriginal.gameObject.SetActive(value: false);
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}
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else
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{
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if (_plateOriginals == null)
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{
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return;
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}
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foreach (GameObject plateOriginal in _plateOriginals)
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{
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plateOriginal.SetActive(value: false);
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}
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}
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}
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private void SetScrollView(List<int> indexes = null)
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{
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_scrollView.gameObject.SetActive(value: true);
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_scrollBarWrapContent.gameObject.SetActive(value: true);
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_wrapContent.gameObject.SetActive(value: false);
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_wrapContent.cullContent = false;
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_wrapContent.EnableNoLimit = false;
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int num = Mathf.Min(_contentsNum, SCROLL_OBJECT_NUM);
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for (int i = 0; i < num; i++)
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{
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GameObject prefab = _plateOriginal;
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if (indexes != null && _plateOriginals != null)
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{
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prefab = _plateOriginals[indexes[i]];
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}
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GameObject gameObject = NGUITools.AddChild(_wrapContent.gameObject, prefab);
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gameObject.SetActive(value: false);
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_plateList.Add(gameObject);
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}
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_wrapContent.minIndex = -(_contentsNum - 1);
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_wrapContent.maxIndex = 0;
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_wrapContent.onInitializeItem = OnInitializeItem;
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_wrapContent.gameObject.SetActive(value: true);
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_wrapContent.enabled = true;
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ResetScrollView();
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}
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private void ResetScrollView()
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{
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_wrapContentScrollBarSize.ContentUpdate();
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_wrapContent.SortBasedOnScrollMovement();
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_scrollView.ResetPosition();
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_wrapContent.WrapContent();
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}
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private void OnInitializeItem(GameObject obj, int wrapIndex, int realIndex)
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{
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int num = -realIndex;
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if (num >= _contentsNum || num < 0)
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{
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obj.SetActive(value: false);
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return;
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}
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obj.SetActive(value: true);
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_initializePlate(num, obj);
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}
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public void CenteringPlate()
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{
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if (_scrollView.movement == UIScrollView.Movement.Vertical)
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{
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UIPanel component = _scrollView.GetComponent<UIPanel>();
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float num = component.height / 2f - component.clipSoftness.y;
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float y = (float)_wrapContent.itemSize * (float)_contentsNum / 2f - num;
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Vector3 relative = new Vector3(0f, y, 0f);
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_scrollView.ResetPosition();
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_scrollView.MoveRelative(relative);
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_wrapContent.WrapContent();
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}
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}
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public bool IsAllPlateWithinPanel()
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{
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if (_scrollView.movement != UIScrollView.Movement.Vertical)
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{
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return false;
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}
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UIPanel component = _scrollView.GetComponent<UIPanel>();
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float num = component.height - 2f * component.clipSoftness.y;
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float num2 = (float)_wrapContent.itemSize * (float)_contentsNum;
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return num > num2;
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}
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public void MovePlateByIndex(int index, VerticalMovement move, bool allowMargin = false)
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{
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if (index < 0 || _contentsNum <= index || _scrollView.movement != UIScrollView.Movement.Vertical)
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{
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return;
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}
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UIPanel component = _scrollView.GetComponent<UIPanel>();
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float viewPanelHeight = component.height - 2f * component.clipSoftness.y;
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float num = _wrapContent.itemSize;
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if (!allowMargin)
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{
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if (HasMarginOnTopAfterMove(index, move, viewPanelHeight, num))
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{
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index = 0;
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move = VerticalMovement.Top;
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}
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else if (HasMarginOnButtonAfterMove(index, move, viewPanelHeight, num))
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{
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index = _contentsNum - 1;
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move = VerticalMovement.Bottom;
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}
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}
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float num2 = CalcVerticalMovementOffset(move, viewPanelHeight, num);
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float y = num * (float)index - num2;
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Vector3 relative = new Vector3(0f, y, 0f);
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_scrollView.ResetPosition();
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_scrollView.MoveRelative(relative);
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_wrapContent.WrapContent();
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}
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private bool HasMarginOnTopAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
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{
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return move switch
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{
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VerticalMovement.Top => false,
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VerticalMovement.Center => plateSize * (float)index + plateSize / 2f < viewPanelHeight / 2f,
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VerticalMovement.Bottom => plateSize * (float)(index + 1) < viewPanelHeight,
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_ => false,
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};
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}
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private bool HasMarginOnButtonAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
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{
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return move switch
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{
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VerticalMovement.Top => plateSize * (float)(_contentsNum - index) < viewPanelHeight,
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VerticalMovement.Center => plateSize * (float)(_contentsNum - (index + 1)) + plateSize / 2f < viewPanelHeight / 2f,
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VerticalMovement.Bottom => false,
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_ => false,
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};
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}
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private float CalcVerticalMovementOffset(VerticalMovement move, float viewPanelHeight, float plateSize)
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{
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return move switch
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{
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VerticalMovement.Top => 0f,
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VerticalMovement.Center => (viewPanelHeight - plateSize) / 2f,
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VerticalMovement.Bottom => viewPanelHeight - plateSize,
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_ => 0f,
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};
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}
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public void SetScrollViewLayoutByAcquireSkinCardPack()
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{
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SCROLL_OBJECT_NUM = 5;
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Transform obj = base.transform.Find("List");
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UIUtil.SetPositionY(obj, 0f);
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UIPanel component = obj.GetComponent<UIPanel>();
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Vector4 baseClipRegion = component.baseClipRegion;
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baseClipRegion.w = 472f;
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component.baseClipRegion = baseClipRegion;
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Transform obj2 = obj.transform.Find("AllScrollBG");
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UIUtil.SetPositionY(obj2, -5f);
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BoxCollider component2 = obj2.GetComponent<BoxCollider>();
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Vector3 size = component2.size;
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size.y = 472f;
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component2.size = size;
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_scrollBarWrapContent.foregroundWidget.height = 400;
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_scrollBarWrapContent.backgroundWidget.height = 400;
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UIPanel component3 = _scrollView.GetComponent<UIPanel>();
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Vector4 baseClipRegion2 = component3.baseClipRegion;
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baseClipRegion2.w = 443f;
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component3.baseClipRegion = baseClipRegion2;
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}
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}
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