feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/SecretBossInfo.cs
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27
SVSim.BattleEngine/Engine/Wizard/SecretBossInfo.cs
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using LitJson;
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namespace Wizard;
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public class SecretBossInfo
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{
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public bool IsEnable { get; }
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public int CharaId { get; }
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public bool IsCleared { get; }
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public SecretBossInfo(JsonData data)
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{
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if (!data.TryGetValue("bossrush_info", out var value))
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{
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IsEnable = false;
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return;
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}
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if (value.TryGetValue("hidden_boss_character_info", out var value2))
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{
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CharaId = value2["texture_id"].ToInt();
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}
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IsEnable = value.GetValueOrDefault("is_hidden_boss_playable", defaultValue: false);
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IsCleared = value.GetValueOrDefault("is_win_hidden_boss", 0) != 0;
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}
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}
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