feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
439
SVSim.BattleEngine/Engine/Wizard/SceneTransition.cs
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439
SVSim.BattleEngine/Engine/Wizard/SceneTransition.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using Wizard.Story;
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using Wizary.StorySelectionWorld;
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namespace Wizard;
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public class SceneTransition
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{
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public class TransitionData
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{
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public struct SceneData
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{
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public UIManager.ViewScene _scene;
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public string textId;
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public SceneData(UIManager.ViewScene scene, string id)
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{
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_scene = scene;
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textId = id;
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}
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}
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public const string ARENA = "arena";
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public const string CHALLENGE = "2pick";
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private const string SUPPLY = "supplies";
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private const string BUY_CARD = "buy_cards";
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public const string LEADER_SKIN = "leader_skin";
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public const string DECK_PACK = "deck_pack";
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public const string CARD_PACK = "card_pack";
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private const string SLEEVE = "sleeve";
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public const string COLOSSEUM = "colosseum";
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private const string QUEST = "quest";
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private const string STORY_SECTION_SELECT = "story_section_select";
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private const string LIMITED_STORY = "limited_story";
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private const string MYPAGE_BG = "mypage_bg";
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private const string FREE_MATCH = "free_match";
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private static readonly Dictionary<string, SceneData> _transitionDictScene = new Dictionary<string, SceneData>
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{
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{
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"decks_list",
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new SceneData(UIManager.ViewScene.DeckList, null)
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},
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{
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"cards",
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new SceneData(UIManager.ViewScene.CardAllList, null)
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},
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{
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"arena",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"2pick",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"card_pack",
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new SceneData(UIManager.ViewScene.Gacha, "Dia_BuyCard_001_Title")
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},
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{
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"profile",
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new SceneData(UIManager.ViewScene.Profile, null)
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},
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{
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"supplies",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"deck_pack",
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new SceneData(UIManager.ViewScene.BuildDeckPurchasePage, "MyPage_0053")
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},
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{
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"mission",
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new SceneData(UIManager.ViewScene.Mission, null)
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},
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{
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"story_leader_select",
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new SceneData(UIManager.ViewScene.StorySelectPage, null)
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},
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{
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"story_section_select",
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new SceneData(UIManager.ViewScene.StorySelectionWorld, null)
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},
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{
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"leader_skin",
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new SceneData(UIManager.ViewScene.ClassSkinPurchasePage, "Common_0143")
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},
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{
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"limited_story",
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new SceneData(UIManager.ViewScene.StorySelectPage, null)
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},
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{
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"buy_cards",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"sleeve",
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new SceneData(UIManager.ViewScene.CardSleevePurchasePage, "Mail_0034")
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},
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{
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"colosseum",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"quest",
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new SceneData(UIManager.ViewScene.QuestSelectionPage, null)
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},
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{
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"crossover",
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new SceneData(UIManager.ViewScene.CrossoverPortal, null)
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},
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{
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"bingo",
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new SceneData(UIManager.ViewScene.Bingo, null)
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},
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{
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"card_vote",
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new SceneData(UIManager.ViewScene.NeutralPopularityVote, null)
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},
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{
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"leader_skin_vote",
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new SceneData(UIManager.ViewScene.LeaderPopularityVote, null)
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},
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{
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"mypage_bg",
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new SceneData(UIManager.ViewScene.MyPage, null)
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},
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{
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"free_match",
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new SceneData(UIManager.ViewScene.MyPage, null)
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}
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};
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public UIManager.ViewScene Scene { get; private set; }
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public UIManager.ChangeViewSceneParam Param { get; private set; }
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public int? Status { get; set; }
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public MyPageSub? Sub { get; private set; }
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public KeyValuePair<string, int>? PlayerPref { get; private set; }
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public int? UpdateFooter { get; private set; }
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public TransitionData(string s)
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{
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Scene = _transitionDictScene[s]._scene;
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Param = new UIManager.ChangeViewSceneParam();
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if (s == null)
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{
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return;
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}
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switch (s)
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{
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case "free_match":
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Param = CreateMyPageChangeParam(2, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToFreeMatch();
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};
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break;
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case "arena":
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Param = CreateMyPageChangeParam(3, isCutCard: true);
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break;
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case "2pick":
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Param = CreateMyPageChangeParam(3, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToChallengeMenu();
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};
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break;
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case "colosseum":
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Sub = MyPageSub.Colosseum;
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Param = CreateMyPageChangeParam(3, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToColosseum();
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};
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break;
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case "supplies":
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Sub = MyPageSub.Supply;
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Param = CreateMyPageChangeParam(5, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToShopSupply();
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};
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break;
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case "buy_cards":
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Sub = MyPageSub.Gacha;
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Param = CreateMyPageChangeParam(5, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToShopCard();
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};
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break;
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case "mypage_bg":
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Param = CreateMyPageChangeParam(0, isCutCard: true);
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Param.OnFinishChangeView = delegate
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{
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MyPageBGCustomDialog.Create(MyPageMenu.Instance.HomeMenu.OnDecideMyPageBG);
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};
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break;
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case "leader_skin":
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UpdateFooter = 5;
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PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SKIN_SERIES_ID;
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break;
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case "deck_pack":
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UpdateFooter = 5;
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PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_DECK_SERIES_ID;
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break;
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case "card_pack":
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UpdateFooter = 5;
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break;
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case "sleeve":
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UpdateFooter = 5;
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PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SLEEVE_SERIES_ID;
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break;
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case "limited_story":
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Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.LimitedStory);
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break;
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case "story_section_select":
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Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.AllStory);
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break;
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}
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}
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public static string GetTransitionText(string key)
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{
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return Data.SystemText.Get(_transitionDictScene[key].textId);
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}
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public static bool HasTransitionData(string s)
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{
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return _transitionDictScene.ContainsKey(s);
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}
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}
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public enum MyPageSub
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{
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Colosseum,
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Supply,
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Gacha
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}
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private static void GoToMission(int status)
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{
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MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask();
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missionInfoTask.SetParameter();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, delegate
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{
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Mission.ChangeViewSceneTransitionMissionViewTab((Mission.MissionViewTab)status);
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}));
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}
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public static bool IsMaintenance(TransitionData data)
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{
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NetworkDefine.MAINTENANCE_TYPE? mAINTENANCE_TYPE = null;
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switch (data.Scene)
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{
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case UIManager.ViewScene.Gacha:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE;
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break;
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case UIManager.ViewScene.Profile:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.PROFILE_MAINTENANCE;
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break;
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case UIManager.ViewScene.CardAllList:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.CARD_MAINTENANCE;
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break;
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case UIManager.ViewScene.DeckList:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.DECK_MAINTENANCE;
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break;
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case UIManager.ViewScene.MyPage:
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if (!data.Sub.HasValue)
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{
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break;
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}
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switch (data.Sub.Value)
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{
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case MyPageSub.Supply:
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if (IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SLEEVE_MAINTENANCE) && IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE))
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{
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return IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_ITEM_MAINTENANCE);
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}
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return false;
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case MyPageSub.Colosseum:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.COLOSSEUM;
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break;
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case MyPageSub.Gacha:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE;
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break;
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}
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break;
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case UIManager.ViewScene.BuildDeckPurchasePage:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_BUILDDECK_MAINTENANCE;
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break;
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case UIManager.ViewScene.Mission:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.MISSION_MAINTENANCE;
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break;
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case UIManager.ViewScene.StorySelectPage:
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case UIManager.ViewScene.StorySelectionWorld:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.STORY_MAINTENANCE;
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break;
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case UIManager.ViewScene.ClassSkinPurchasePage:
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mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE;
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break;
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}
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if (mAINTENANCE_TYPE.HasValue)
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{
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return IsMaintenance(mAINTENANCE_TYPE.Value);
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}
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return false;
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}
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public static bool IsMaintenance(NetworkDefine.MAINTENANCE_TYPE type)
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{
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if (Data.MaintenanceCodeList == null)
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{
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return false;
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}
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return Data.MaintenanceCodeList.Contains(type);
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}
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public static void ChangeScene(TransitionData data, Action onChange)
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{
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object sceneParam = null;
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data.Param.OnChange = onChange;
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data.Param.IsUpdateFooterMenuTexture = true;
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if (data.Scene == UIManager.ViewScene.DeckList)
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{
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ChangeSceneToDeckList(data);
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return;
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}
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if (data.UpdateFooter.HasValue)
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{
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data.Param.OnFinishChangeView = delegate
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{
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UIManager.GetInstance()._Footer.UpdateCurrentIndex(data.UpdateFooter.Value);
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};
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}
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if (data.PlayerPref.HasValue && data.Status.HasValue)
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{
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PlayerPrefsWrapper.SetValue(data.PlayerPref.Value, data.Status.Value);
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}
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if (data.Scene == UIManager.ViewScene.Mission)
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{
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if (data.Status.HasValue)
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{
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GoToMission(data.Status.Value);
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}
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return;
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}
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if (data.Scene == UIManager.ViewScene.StorySelectPage)
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{
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if (data.Status.HasValue)
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{
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StorySelectPage.SelectSectionId = data.Status.Value;
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}
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}
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else if (data.Scene == UIManager.ViewScene.StorySelectionWorld && data.Status.HasValue)
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{
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StorySelectionWorldScene.RedirectSectionId = data.Status.Value;
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}
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if (data.Scene == UIManager.ViewScene.Gacha)
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{
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GachaUIParam gachaUIParam = new GachaUIParam();
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if (data.Status.HasValue)
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{
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gachaUIParam.SetDefaultPackId(data.Status.Value);
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}
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sceneParam = gachaUIParam;
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}
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if (data.Scene == UIManager.ViewScene.CrossoverPortal)
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{
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sceneParam = CrossoverPortalParam.CreateParam(data.Status);
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}
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if (data.Scene == UIManager.ViewScene.ClassSkinPurchasePage && data.Status.HasValue)
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{
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ClassSkinPurchasePage.SetFirstDisplaySeries(data.Status.Value);
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}
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if (UIManager.GetInstance().GetCurrentScene() == UIManager.ViewScene.Battle)
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{
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Action<UIManager.ChangeViewSceneParam> paramCustomize = delegate(UIManager.ChangeViewSceneParam param)
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{
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if (onChange != null)
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{
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param.OnChange = (Action)Delegate.Combine(param.OnChange, onChange);
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}
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param.IsUpdateFooterMenuTexture = true;
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};
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(data.Scene, null, paramCustomize);
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}
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else
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{
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UIManager.GetInstance().ChangeViewScene(data.Scene, data.Param, sceneParam);
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}
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}
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private static void ChangeSceneToDeckList(TransitionData data)
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{
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DeckInfoTask task = new DeckInfoTask();
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task.SetParameter(Format.All);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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Format format = Format.Rotation;
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if (!task.DeckGroupListData.IsExistDeckListByFormat(Format.Rotation) && task.DeckGroupListData.IsExistDeckListByFormat(Format.Unlimited))
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{
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format = Format.Unlimited;
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}
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DeckListUI.ChangeSceneToDeckList(format, data.Param);
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}));
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}
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private static UIManager.ChangeViewSceneParam CreateMyPageChangeParam(int index, bool isCutCard)
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{
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return new UIManager.ChangeViewSceneParam
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{
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MyPageMenuIndex = index,
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IsCutCardMotion = isCutCard,
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IsUpdateFooterMenuTexture = true
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};
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}
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}
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Reference in New Issue
Block a user