feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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111
SVSim.BattleEngine/Engine/Wizard/ReplaySkipAnimation.cs
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111
SVSim.BattleEngine/Engine/Wizard/ReplaySkipAnimation.cs
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ReplaySkipAnimation : MonoBehaviour
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{
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[SerializeField]
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private UISprite TitleSkip;
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[SerializeField]
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private UITexture Bg;
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[SerializeField]
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private UITexture FieldHideBg;
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[SerializeField]
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private UIPanel MainPanel;
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[SerializeField]
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private UISprite ArcaneIn;
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[SerializeField]
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private UISprite ArcaneOut;
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private List<string> _loadFileList = new List<string>();
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private GameObject _effectObject;
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private const int LOADING_LAYER = 26;
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private const string REPLAY_SKIP_EFFECT = "cmn_replay_skipping_1";
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public const float FADE_IN_TIME = 0.1f;
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public const float FADE_OUT_TIME = 0.1f;
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public void SetUp()
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{
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ArcaneIn.alpha = 0f;
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ArcaneOut.alpha = 0f;
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ArcaneIn.transform.localScale = Vector3.one;
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ArcaneOut.transform.localScale = Vector3.one;
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Bg.alpha = 0f;
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FieldHideBg.alpha = 0f;
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UIAtlas atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "BattleLang");
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TitleSkip.atlas = atlas;
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TitleSkip.spriteName = "result_text_skipping";
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_loadFileList = new List<string> { Toolbox.ResourcesManager.GetAssetTypePath("cmn_replay_skipping_1", ResourcesManager.AssetLoadPathType.Effect2D) };
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadFileList, delegate
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{
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_effectObject = Object.Instantiate(Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("cmn_replay_skipping_1", ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)) as GameObject);
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_effectObject.transform.SetParent(base.gameObject.transform);
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_effectObject.SetLayer(26, isSetChildren: true);
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_effectObject.transform.localPosition = Vector3.zero;
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_loadFileList.AddRange(GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(_effectObject, null));
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_effectObject.SetActive(value: false);
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}));
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base.gameObject.SetLayer(26, isSetChildren: true);
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Bg.gameObject.SetActive(value: false);
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FieldHideBg.gameObject.SetActive(value: false);
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}
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public void Unload()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadFileList);
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_loadFileList.Clear();
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}
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public void Run()
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{
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Bg.gameObject.SetActive(value: true);
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FieldHideBg.gameObject.SetActive(value: true);
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FieldHideBg.alpha = 0f;
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TitleSkip.gameObject.SetActive(value: true);
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TitleSkip.transform.localScale = Vector3.one;
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TitleSkip.alpha = 0f;
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Bg.color = new Color32(0, 102, 153, 0);
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MainPanel.alpha = 1f;
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ArcaneIn.gameObject.SetActive(value: true);
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ArcaneOut.gameObject.SetActive(value: true);
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_effectObject.SetActive(value: true);
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TweenAlpha.Begin(TitleSkip.gameObject, 0.1f, 1f);
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TweenAlpha.Begin(Bg.gameObject, 0.1f, 0.25f);
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TweenAlpha.Begin(FieldHideBg.gameObject, 0.1f, 1f);
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TweenAlpha.Begin(ArcaneIn.gameObject, 0.1f, 0.75f);
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TweenAlpha.Begin(ArcaneOut.gameObject, 0.1f, 1f);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_REPLAY_TURN_SKIPPING);
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}
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public void End()
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{
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TweenAlpha.Begin(TitleSkip.gameObject, 0.1f, 0f);
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TweenAlpha.Begin(Bg.gameObject, 0.1f, 0f);
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TweenAlpha.Begin(FieldHideBg.gameObject, 0.1f, 0f);
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TweenAlpha.Begin(ArcaneIn.gameObject, 0.1f, 0f);
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TweenAlpha.Begin(ArcaneOut.gameObject, 0.1f, 0f);
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_effectObject.SetActive(value: false);
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}
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public void Hide()
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{
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Bg.gameObject.SetActive(value: false);
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FieldHideBg.gameObject.SetActive(value: false);
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TitleSkip.gameObject.SetActive(value: false);
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ArcaneIn.gameObject.SetActive(value: false);
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ArcaneOut.gameObject.SetActive(value: false);
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}
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}
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