feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/QuestRewardInfo.cs
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35
SVSim.BattleEngine/Engine/Wizard/QuestRewardInfo.cs
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using LitJson;
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namespace Wizard;
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public class QuestRewardInfo
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{
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public enum QuestRewardStatusList
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{
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NotAcheived,
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NotReceived,
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Received
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}
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public int Id { get; private set; }
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public int Point { get; private set; }
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public int RewardType { get; private set; }
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public int RewardDetailId { get; private set; }
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public int RewardCount { get; private set; }
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public QuestRewardStatusList Status { get; private set; }
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public QuestRewardInfo(JsonData data)
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{
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Id = data["id"].ToInt();
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Point = data["point"].ToInt();
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RewardType = data["reward_type"].ToInt();
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RewardDetailId = data["reward_detail_id"].ToInt();
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RewardCount = data["reward_count"].ToInt();
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Status = (QuestRewardStatusList)data["status"].ToInt();
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}
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}
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