feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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47
SVSim.BattleEngine/Engine/Wizard/QuestMissionData.cs
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47
SVSim.BattleEngine/Engine/Wizard/QuestMissionData.cs
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class QuestMissionData
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{
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public List<QuestMissionDetail> MissionDetailList { get; private set; }
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public string MissionTitle { get; private set; }
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public int MissionClassId { get; private set; }
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public QuestMissionData(JsonData data)
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{
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MissionTitle = data["title"]["name"].ToString();
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MissionClassId = data["title"]["class_id"].ToInt();
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MissionDetailList = new List<QuestMissionDetail>(data["mission"].Count);
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for (int i = 0; i < data["mission"].Count; i++)
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{
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MissionDetailList.Add(new QuestMissionDetail(data["mission"][i]));
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}
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}
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public int GetMaxPoint()
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{
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int num = 0;
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for (int i = 0; i < MissionDetailList.Count; i++)
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{
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num += MissionDetailList[i].Point;
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}
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return num;
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}
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public int GetTotalPoint()
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{
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int num = 0;
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for (int i = 0; i < MissionDetailList.Count; i++)
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{
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if (MissionDetailList[i].IsClear)
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{
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num += MissionDetailList[i].Point;
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}
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}
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return num;
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}
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}
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