feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/QuestItemTitle.cs
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32
SVSim.BattleEngine/Engine/Wizard/QuestItemTitle.cs
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using UnityEngine;
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namespace Wizard;
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public class QuestItemTitle : MonoBehaviour
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{
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[SerializeField]
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private UILabel _questItemTitleLabel;
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[SerializeField]
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private UILabel _questItemPointLabel;
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[SerializeField]
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private FlexibleGrid _flexibleGrid;
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public void Initialize(string name, CardBasePrm.ClanType classId, int totalPoint, int maxPoint)
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{
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_questItemTitleLabel.text = name;
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_questItemPointLabel.text = Data.SystemText.Get("Quest_0010", totalPoint.ToString(), maxPoint.ToString());
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if (classId >= CardBasePrm.ClanType.MIN && classId < CardBasePrm.ClanType.MAX)
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{
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ClassCharaPrm.SetClassLabelSetting(_questItemTitleLabel, classId);
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}
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}
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public void AddChild(GameObject item)
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{
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item.transform.parent = _flexibleGrid.transform;
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item.transform.localScale = Vector3.one;
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_flexibleGrid.Reposition();
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}
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}
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