feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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74
SVSim.BattleEngine/Engine/Wizard/PrereleasePurchaseInfo.cs
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74
SVSim.BattleEngine/Engine/Wizard/PrereleasePurchaseInfo.cs
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using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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namespace Wizard;
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public class PrereleasePurchaseInfo
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{
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public int CurrentCount { get; private set; }
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public int LimitCount { get; private set; }
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public int PreReleasePointCurent { get; private set; }
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public int PreReleasePointLimit { get; private set; }
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public int TicketRupyCountCurrent { get; private set; }
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public int TicketRupyCountLimit { get; private set; }
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public int TicketRupyCountRemain
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{
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get
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{
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int a = LimitCount - CurrentCount;
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int b = TicketRupyCountLimit - TicketRupyCountCurrent;
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return Mathf.Min(a, b);
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}
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}
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public RemainTime RemainTime { get; private set; }
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public List<PurchaseRewardInfo> RewardsList { get; private set; }
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public bool IsCountLimitedPrerelease => LimitCount != 0;
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public PrereleasePurchaseInfo(JsonData json, double serverTime)
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{
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CurrentCount = json["purchase_count"].ToInt();
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LimitCount = json["purchase_limit_count"].ToInt();
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PreReleasePointCurent = json["pre_release_point"].ToInt();
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PreReleasePointLimit = json["pre_release_point_limit"].ToInt();
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TicketRupyCountCurrent = json["open_count_by_ticket_and_rupy"].ToInt();
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TicketRupyCountLimit = json["open_count_limit_by_ticket_and_rupy"].ToInt();
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RemainTime = new RemainTime(Prerelease.Instance.EndTime.ToString(), serverTime);
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RewardsList = new List<PurchaseRewardInfo>();
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JsonData jsonData = json["purchase_reward_list"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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JsonData jsonData2 = jsonData[i];
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PurchaseRewardInfo purchaseRewardInfo = new PurchaseRewardInfo();
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JsonData jsonData3 = jsonData2["reward_list"];
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for (int j = 0; j < jsonData3.Count; j++)
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{
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ShopCommonRewardInfo item = new ShopCommonRewardInfo
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{
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Type = jsonData3[j]["reward_type"].ToInt(),
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UserGoodsId = jsonData3[j]["reward_detail_id"].ToLong(),
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Num = jsonData3[j]["reward_number"].ToInt()
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};
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purchaseRewardInfo.RewardInfoList.Add(item);
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}
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int num = jsonData2["purchase_count"].ToInt();
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purchaseRewardInfo.PurchaseNthText = Data.SystemText.Get("Shop_0205", num.ToString());
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purchaseRewardInfo.IsGet = jsonData2["is_received"].ToBoolean();
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RewardsList.Add(purchaseRewardInfo);
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}
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}
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public int GetAbleBuyPackNum()
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{
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return LimitCount - CurrentCount;
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}
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}
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