feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
30
SVSim.BattleEngine/Engine/Wizard/PracticeAISettingData.cs
Normal file
30
SVSim.BattleEngine/Engine/Wizard/PracticeAISettingData.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
namespace Wizard;
|
||||
|
||||
public class PracticeAISettingData
|
||||
{
|
||||
public int ClassId { get; private set; }
|
||||
|
||||
public int Difficulty { get; private set; }
|
||||
|
||||
public int DeckId { get; private set; }
|
||||
|
||||
public int StyleId { get; private set; }
|
||||
|
||||
public int EmoteId { get; private set; }
|
||||
|
||||
public int LogicLevel { get; private set; }
|
||||
|
||||
public int MaxLife { get; private set; }
|
||||
|
||||
public PracticeAISettingData(string[] columns)
|
||||
{
|
||||
int num = 0;
|
||||
ClassId = AIScriptParser.ParseInt(columns[num++]);
|
||||
Difficulty = AIScriptParser.ParseInt(columns[num++]);
|
||||
DeckId = AIScriptParser.ParseInt(columns[num++]);
|
||||
StyleId = AIScriptParser.ParseInt(columns[num++]);
|
||||
EmoteId = AIScriptParser.ParseInt(columns[num++]);
|
||||
LogicLevel = AIScriptParser.ParseInt(columns[num++]);
|
||||
MaxLife = AIScriptParser.ParseInt(columns[num++]);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user