feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/PlaySkipInformation.cs
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23
SVSim.BattleEngine/Engine/Wizard/PlaySkipInformation.cs
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namespace Wizard;
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public class PlaySkipInformation
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{
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public AIPlayTagType TagType;
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public bool IsEvolutionPermittedTag { get; protected set; }
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public PlaySkipInformation()
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{
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TagType = AIPlayTagType.PlaySkip;
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IsEvolutionPermittedTag = false;
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}
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public virtual bool IsEvoCardLegal(AIVirtualCard evoCard)
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{
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if (evoCard == null)
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{
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return true;
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}
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return false;
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}
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}
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