feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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39
SVSim.BattleEngine/Engine/Wizard/GiftTransition.cs
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39
SVSim.BattleEngine/Engine/Wizard/GiftTransition.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class GiftTransition : Master.ReadFromCsv
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{
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public class TransitionButton
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{
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public string _text;
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public SceneTransition.TransitionData _transitionData;
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}
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public int _rewardType;
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public int _rewardDetailId;
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public List<TransitionButton> _buttons = new List<TransitionButton>();
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public void ReadCsvColumns(string[] columns)
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{
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int num = 1;
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_rewardType = int.Parse(columns[num++]);
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int.TryParse(columns[num++], out _rewardDetailId);
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string text = columns[num++];
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while (!string.IsNullOrEmpty(text))
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{
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TransitionButton transitionButton = new TransitionButton();
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transitionButton._text = text;
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transitionButton._transitionData = new SceneTransition.TransitionData(columns[num++]);
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if (int.TryParse(columns[num++], out var result))
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{
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transitionButton._transitionData.Status = result;
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}
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_buttons.Add(transitionButton);
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text = ((num >= columns.Length) ? null : columns[num++]);
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}
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}
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}
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