feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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103
SVSim.BattleEngine/Engine/Wizard/GachaResultBuyCardPackDialog.cs
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103
SVSim.BattleEngine/Engine/Wizard/GachaResultBuyCardPackDialog.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class GachaResultBuyCardPackDialog : MonoBehaviour
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{
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private const int PANEL_DEPTH_RESULT_DIALOG = 500;
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private const int PANEL_ORDER_RESULT_DIALOG = 2;
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[SerializeField]
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private GachaResultBuyCardPack _prefabGachaResultBuyCardPack;
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private GachaResultBuyCardPack _objGachaResultBuyCardPack;
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private List<string> _loadedAssetPathListResultDialog;
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public DialogBase Dialog { get; private set; }
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public bool IsLoading => _objGachaResultBuyCardPack.IsLoading;
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public bool IsFlickEnable
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{
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set
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{
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if (_objGachaResultBuyCardPack != null)
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{
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_objGachaResultBuyCardPack.IsFlickEnable = value;
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}
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}
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}
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public void Create(PackOpenDetail packOpenData, CardDetailUI cardDetailDialog)
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{
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Dialog = UIManager.GetInstance().CreateDialogClose();
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Dialog.gameObject.layer = LayerMask.NameToLayer("MyPage");
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Dialog.SetBackViewLayer(LayerMask.NameToLayer("MyPage"));
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Dialog.SetPanelSortingOrder(2);
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Dialog.SetPanelDepth(500);
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Dialog.SetSize(DialogBase.Size.XL);
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Dialog.SetTitleLabel(Data.SystemText.Get("Shop_0010"));
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Dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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Dialog.OpenSe = Se.TYPE.NONE;
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Dialog.OnCloseStart = OnCloseStartResultDialog;
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Dialog.OnClose = OnCloseResultDialog;
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_objGachaResultBuyCardPack = UnityEngine.Object.Instantiate(_prefabGachaResultBuyCardPack);
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Dialog.SetObj(_objGachaResultBuyCardPack.gameObject);
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_objGachaResultBuyCardPack.GetComponent<UIPanel>().sortingOrder = 2;
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_objGachaResultBuyCardPack.Init(packOpenData.pack_list, cardDetailDialog);
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StartCoroutine(_objGachaResultBuyCardPack.ViewCardList(1));
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}
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public void AddOnCloseStart(Action onCloseStart)
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{
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DialogBase dialog = Dialog;
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dialog.OnCloseStart = (Action)Delegate.Combine(dialog.OnCloseStart, onCloseStart);
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}
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public void AddOnClose(Action onClose)
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{
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DialogBase dialog = Dialog;
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dialog.OnClose = (Action)Delegate.Combine(dialog.OnClose, onClose);
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}
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private void OnCloseStartResultDialog()
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{
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_objGachaResultBuyCardPack.IsDialogCloseStart = true;
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_loadedAssetPathListResultDialog = _objGachaResultBuyCardPack._loadedAssetPathList;
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}
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private void OnCloseResultDialog()
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{
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StartCoroutine(RemoveResultDialogResources());
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}
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private IEnumerator RemoveResultDialogResources()
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{
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UIBase_CardManager cardManager = UIManager.GetInstance().getUIBase_CardManager();
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while (!cardManager.getCreateEndFlag() || !cardManager.isAssetAllReady)
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{
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yield return null;
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}
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List<UIBase_CardManager.CardObjData> cardList2DObjs = UIManager.GetInstance().getCardList2DObjs();
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if (cardList2DObjs.Count > 0)
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{
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cardList2DObjs.ForEach(delegate(UIBase_CardManager.CardObjData g)
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{
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UnityEngine.Object.Destroy(g.CardObj);
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});
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}
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if (Toolbox.ResourcesManager.CardListAssetPathList.Count > 0)
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{
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_loadedAssetPathListResultDialog.AddRange(Toolbox.ResourcesManager.CardListAssetPathList);
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Toolbox.ResourcesManager.CardListAssetPathList.Clear();
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}
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedAssetPathListResultDialog);
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_loadedAssetPathListResultDialog.Clear();
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}
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}
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