feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/GachaPointExchangeInfo.cs
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SVSim.BattleEngine/Engine/Wizard/GachaPointExchangeInfo.cs
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using System.Collections.Generic;
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using LitJson;
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class GachaPointExchangeInfo
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{
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public int CardId { get; private set; }
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public CardBasePrm.ClanType Class { get; private set; }
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public List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward> RewardList { get; private set; }
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public bool IsReceived { get; private set; }
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public bool IsDisplayPrize { get; private set; }
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public int ExchangeNum { get; private set; }
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public GachaPointExchangeInfo(JsonData data)
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{
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CardId = data["card_id"].ToInt();
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Class = (CardBasePrm.ClanType)data["class_id"].ToInt();
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JsonData jsonData = data["reward_list"];
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int count = jsonData.Count;
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RewardList = new List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward>();
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for (int i = 0; i < count; i++)
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{
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RewardList.Add(new Wizard.Scripts.Network.Data.TaskData.Arena.Reward(jsonData[i]));
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}
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IsReceived = data["is_received"].ToBoolean();
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IsDisplayPrize = data.GetValueOrDefault("is_display_prize", defaultValue: false);
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ExchangeNum = 1;
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}
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public string GetExchangeCardText()
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{
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string userGoodsName = UserGoods.getUserGoodsName(UserGoods.Type.Card, CardId);
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return Data.SystemText.Get("Shop_0150", userGoodsName, ExchangeNum.ToString());
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}
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}
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