feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
382
SVSim.BattleEngine/Engine/Wizard/GachaPointExchange.cs
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382
SVSim.BattleEngine/Engine/Wizard/GachaPointExchange.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.Scripts.Network.Data.TaskData.SpotCardExchange;
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using Wizard.UI.Common;
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namespace Wizard;
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public class GachaPointExchange : MonoBehaviour
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{
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private const string SPRITE_CLASS_TAB_NEUTRAL = "class_tab_neutral";
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private const int CONFIRM_DIALOG_DEPTH = 600;
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private const int CONFIRM_DIALOG_INNER_DEPTH = 610;
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private const int SORTING_ORDER_REWARD_DIALOG = 2;
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private const int CARD_OBJECT_DEPTH = 20;
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private const float CARD_OBJECT_SCALE = 0.36f;
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private const float CARD_OBJECT_COLLIDER_SCALE = 0.9f;
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[SerializeField]
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private SimpleScrollViewUI _gachaPointScrollView;
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[SerializeField]
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private TabList _tabListClass;
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[SerializeField]
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private UISprite _spriteClassTab;
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private List<string> _loadedResourceList = new List<string>();
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private UIAtlas _atlasProfile;
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private List<UIBase_CardManager.CardObjData> _cardObjectList;
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[SerializeField]
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private GameObject _cardObjectRoot;
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[SerializeField]
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private GameObject _cardDetailRoot;
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private CardDetailUI _cardDetail;
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private List<string> _loadedCardResourceList = new List<string>();
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private int _cardDetailIndex;
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private CardBasePrm.ClanType _displayClassType = CardBasePrm.ClanType.NONE;
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[SerializeField]
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private GameObject _prefabRewardConfirmDialog;
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[SerializeField]
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private GameObject _prefabExchangeConfirmDialog;
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private PackConfig _packConfig;
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private Dictionary<CardBasePrm.ClanType, List<GachaPointExchangeInfo>> _exchangableRewardListInClassDict = new Dictionary<CardBasePrm.ClanType, List<GachaPointExchangeInfo>>();
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private Action _closeDialogCallBack;
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private Action _packInfoCallBack;
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private int _gachaPointPackId => _packConfig.GachaPointData.GachaPointPackId;
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public void SetCallBack(Action closeDialogCallBack, Action packInfoCallBack)
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{
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_closeDialogCallBack = closeDialogCallBack;
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_packInfoCallBack = packInfoCallBack;
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}
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public void CreateCardList(PackConfig packConfig)
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{
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_packConfig = packConfig;
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InitCardDetail();
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StartCoroutine(LoadInitialResources(delegate
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{
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InitClassTab();
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UpdateExchangeableCardList(CardBasePrm.ClanType.ALL);
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}));
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}
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private IEnumerator LoadInitialResources(Action onFinish)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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yield return StartCoroutine(LoadProfileAtlas());
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UIManager.GetInstance().closeInSceneCenterLoading();
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onFinish.Call();
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}
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private IEnumerator LoadProfileAtlas()
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{
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string profileAtlasName = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(profileAtlasName, null));
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_loadedResourceList.Add(profileAtlasName);
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profileAtlasName = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null, isload: true);
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_atlasProfile = Toolbox.ResourcesManager.LoadObject<GameObject>(profileAtlasName).GetComponent<UIAtlas>();
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}
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private void UnloadResources()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
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_loadedResourceList.Clear();
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}
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private void OnDestroy()
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{
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UnloadResources();
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UnloadCardObject();
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}
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private void InitCardDetail()
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{
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_cardDetail = DialogCreator.CreateCardDetailDialog(_cardDetailRoot, "Detail");
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_cardDetail.OnDragCard = CardDetailDragCallback;
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_cardDetail.OnDetailCardUpdate = UpdateCardDetailArrowButtonVisible;
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_cardDetail.gameObject.SetActive(value: false);
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}
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private IEnumerator LoadCardObject(List<int> cardIdList, Action onFinish)
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{
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if (cardIdList.Count == 0)
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{
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onFinish.Call();
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yield break;
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}
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UnloadCardObject();
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UIManager uiMgr = UIManager.GetInstance();
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uiMgr.createInSceneCenterLoading();
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bool isLoaded = false;
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uiMgr.CardLoadSelect(null, cardIdList, base.gameObject.layer, is2D: true, delegate
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{
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isLoaded = true;
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});
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while (!isLoaded)
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{
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yield return null;
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}
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InitCardObject();
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uiMgr.closeInSceneCenterLoading();
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onFinish.Call();
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}
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private void InitCardObject()
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{
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List<UIBase_CardManager.CardObjData> cardList2DObjs = UIManager.GetInstance().getCardList2DObjs();
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_cardObjectList = new List<UIBase_CardManager.CardObjData>(cardList2DObjs);
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cardList2DObjs.Clear();
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List<string> cardListAssetPathList = Toolbox.ResourcesManager.CardListAssetPathList;
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_loadedCardResourceList.AddRange(new List<string>(cardListAssetPathList));
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cardListAssetPathList.Clear();
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if (_cardObjectList == null)
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{
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return;
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}
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for (int i = 0; i < _cardObjectList.Count; i++)
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{
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GameObject cardObject = _cardObjectList[i].CardObj;
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cardObject.SetActive(value: false);
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UITexture[] componentsInChildren = cardObject.GetComponentsInChildren<UITexture>();
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foreach (UITexture uITexture in componentsInChildren)
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{
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if (uITexture.name.Contains("CardTexture"))
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{
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UITexture component = uITexture.GetComponent<UITexture>();
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Material material = component.material;
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component.mainTexture = material.mainTexture;
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component.material = null;
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}
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}
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cardObject.transform.parent = _cardObjectRoot.transform;
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CardListTemplate component2 = cardObject.GetComponent<CardListTemplate>();
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component2.HideNum();
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component2._newLabel.gameObject.SetActive(value: false);
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component2.SetId(_cardObjectList[i].ids);
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component2.SetScale(0.36f);
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component2.AddDepth(20);
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int tempIndex = i;
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component2.AddColliderToFrame(0.9f).onClick = delegate
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{
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_cardDetailIndex = tempIndex;
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_cardDetail.OnPushCardDetailOn(cardObject);
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};
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}
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}
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private void CardDetailDragCallback(Vector2 vec)
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{
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if (!_cardDetail.IsEnableShowDetail)
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{
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return;
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}
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float x = vec.x;
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if (!(Mathf.Abs(x) < 70f))
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{
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int num = _cardDetailIndex + ((!(x > 0f)) ? 1 : (-1));
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if (num >= 0 && _cardObjectList.Count > num)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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_cardDetail.CloseDefault(playSe: false);
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_cardDetail.ShowCardDetail(_cardObjectList[num].CardObj);
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_cardDetailIndex = num;
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UpdateCardDetailArrowButtonVisible();
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}
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}
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}
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private void UpdateCardDetailArrowButtonVisible()
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{
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_cardDetail.LeftButtonVisible = _cardDetailIndex > 0;
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_cardDetail.RightButtonVisible = _cardDetailIndex < _cardObjectList.Count - 1;
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}
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private void UnloadCardObject()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedCardResourceList);
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_loadedCardResourceList.Clear();
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if (_cardObjectList != null)
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{
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for (int i = 0; i < _cardObjectList.Count; i++)
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{
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UnityEngine.Object.Destroy(_cardObjectList[i].CardObj.gameObject);
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}
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_cardObjectList.Clear();
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}
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}
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private void InitClassTab()
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{
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_spriteClassTab.atlas = _atlasProfile;
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for (int i = 0; i < 9; i++)
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{
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CardBasePrm.ClanType classType = (CardBasePrm.ClanType)i;
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string spriteBaseName = ((classType != CardBasePrm.ClanType.ALL) ? ("class_tab_" + i.ToString("00")) : "class_tab_neutral");
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_tabListClass.AddTab(delegate
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{
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if (classType != _displayClassType)
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{
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ShowExchangeableCardList(classType);
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}
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}, spriteBaseName).name = "Class_" + i + "(Clone)";
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}
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_tabListClass.Reset(notSelectTab: true);
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}
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private void GrayOutUnnecessaryTab(ref CardBasePrm.ClanType displayClassType)
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{
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bool flag = false;
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for (CardBasePrm.ClanType clanType = CardBasePrm.ClanType.ALL; clanType < CardBasePrm.ClanType.MAX; clanType++)
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{
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if (_exchangableRewardListInClassDict[clanType].Count == 0)
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{
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_tabListClass.SetTabToGrayByIndex((int)clanType, disable: true);
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}
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else if (!flag)
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{
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flag = true;
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displayClassType = clanType;
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}
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}
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}
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private void UpdateExchangeableCardList(CardBasePrm.ClanType displayClassType)
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{
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GachaPointExchangeInfoTask task = new GachaPointExchangeInfoTask();
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task.SetParameter(_packConfig.PackId, _gachaPointPackId);
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StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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_exchangableRewardListInClassDict = task.ExchangeableRewardListInClassDict;
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GrayOutUnnecessaryTab(ref displayClassType);
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_tabListClass.SelectTabByIndex((int)displayClassType, isForceSet: true);
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}));
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}
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private void ShowExchangeableCardList(CardBasePrm.ClanType classType)
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{
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_displayClassType = classType;
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List<GachaPointExchangeInfo> cardList = _exchangableRewardListInClassDict[_displayClassType];
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_gachaPointScrollView.SetVisiable(isVisiable: false);
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List<int> list = new List<int>(cardList.Count);
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for (int i = 0; i < cardList.Count; i++)
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{
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list.Add(cardList[i].CardId);
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}
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StartCoroutine(LoadCardObject(list, delegate
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{
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_gachaPointScrollView.SetVisiable(isVisiable: true);
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_gachaPointScrollView.CreateScrollView(cardList.Count, InitializePlate);
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}));
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}
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private void InitializePlate(int index, GameObject plate)
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{
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List<GachaPointExchangeInfo> list = _exchangableRewardListInClassDict[_displayClassType];
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if (index >= list.Count)
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{
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plate.SetActive(value: false);
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return;
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}
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GachaPointExchangePlate component = plate.GetComponent<GachaPointExchangePlate>();
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component.SetData(list[index], OnClickConfirmExchangeButton, _packConfig.GachaPointData.IsExchangeableGachaPoint);
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component.SetCardObject(_cardObjectList[index].CardObj, _cardObjectRoot);
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}
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private void OnClickConfirmExchangeButton(GachaPointExchangeInfo gachaPointExchangeInfo)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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ShowConfirmExchangeDialog(gachaPointExchangeInfo);
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}
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private void ShowConfirmExchangeDialog(GachaPointExchangeInfo gachaPointExchangeInfo)
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(Data.SystemText.Get("Shop_0173"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(systemText.Get("Shop_0154"));
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dialogBase.SetPanelSortingOrder(2);
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dialogBase.SetPanelDepth(600);
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dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
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{
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OnClickExchangeButton(gachaPointExchangeInfo);
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});
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string mainTextFirst = systemText.Get("Shop_0164", _packConfig.GachaPointData.ExchangeableGachaPoint.ToString());
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string mainTextSecond = systemText.Get("Shop_0174", gachaPointExchangeInfo.GetExchangeCardText());
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if (gachaPointExchangeInfo.RewardList.Count == 0)
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{
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dialogBase.SetSize(DialogBase.Size.S);
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ExchangeConfirmDialog component = NGUITools.AddChild(dialogBase.gameObject, _prefabExchangeConfirmDialog).GetComponent<ExchangeConfirmDialog>();
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string empty = string.Empty;
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component.SetText(mainTextFirst, mainTextSecond, empty);
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}
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else if (gachaPointExchangeInfo.IsReceived)
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{
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dialogBase.SetSize(DialogBase.Size.S);
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ExchangeConfirmDialog component2 = NGUITools.AddChild(dialogBase.gameObject, _prefabExchangeConfirmDialog).GetComponent<ExchangeConfirmDialog>();
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string subText = systemText.Get("Shop_0166");
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component2.SetText(mainTextFirst, mainTextSecond, subText);
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}
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else
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{
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dialogBase.SetSize(DialogBase.Size.M);
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RewardConfirmDialog component3 = NGUITools.AddChild(dialogBase.gameObject, _prefabRewardConfirmDialog).GetComponent<RewardConfirmDialog>();
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string subText2 = systemText.Get("Shop_0165");
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component3.CreateRewardConfirmDialog(gachaPointExchangeInfo, 610, 2);
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component3.SetText(mainTextFirst, mainTextSecond, subText2);
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component3.transform.localPosition = Vector3.forward * 10f;
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}
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}
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private void OnClickExchangeButton(GachaPointExchangeInfo gachaPointExchangeInfo)
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{
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GachaPointExchangeTask gachaPointExchangeTask = new GachaPointExchangeTask();
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gachaPointExchangeTask.SetParameter(gachaPointExchangeInfo.CardId, _gachaPointPackId, _packConfig.PackId);
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StartCoroutine(Toolbox.NetworkManager.Connect(gachaPointExchangeTask, delegate
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{
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_PURCHASE_PACK_ID, _packConfig.PackId);
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_packInfoCallBack.Call();
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ShowSuccessExchangeDialog(gachaPointExchangeInfo.GetExchangeCardText());
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}));
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}
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private void ShowSuccessExchangeDialog(string exchangedCardName)
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(systemText.Get("Common_0021"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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dialogBase.SetText(systemText.Get("Shop_0155", exchangedCardName), isWrapText: true);
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dialogBase.SetPanelDepth(600);
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dialogBase.OnClose = delegate
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{
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_closeDialogCallBack.Call();
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};
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}
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}
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Reference in New Issue
Block a user