feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/GachaPointData.cs
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SVSim.BattleEngine/Engine/Wizard/GachaPointData.cs
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using LitJson;
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namespace Wizard;
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public class GachaPointData
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{
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public int GachaPoint { get; private set; }
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public int ExchangeableGachaPoint { get; private set; }
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public bool IsExchangeableGachaPoint { get; private set; }
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public int GachaPointPackId { get; set; }
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public int IncreaseGachaPoint { get; set; }
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public GachaPointData(JsonData json)
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{
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GachaPoint = json["gacha_point"].ToInt();
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ExchangeableGachaPoint = json["exchangeable_gacha_point"].ToInt();
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IsExchangeableGachaPoint = json["is_exchangeable_gacha_point"].ToBoolean();
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GachaPointPackId = json["pack_id"].ToInt();
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IncreaseGachaPoint = json["increase_gacha_point"].ToInt();
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}
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}
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