feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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264
SVSim.BattleEngine/Engine/Wizard/GachaLayoutPurchaseButton.cs
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264
SVSim.BattleEngine/Engine/Wizard/GachaLayoutPurchaseButton.cs
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using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class GachaLayoutPurchaseButton : MonoBehaviour
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{
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[SerializeField]
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private GameObject _layoutRoot;
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[SerializeField]
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private UIButton _purchaseButton;
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[SerializeField]
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private UILabel _buyCostLabel;
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[SerializeField]
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private UILabel _haveItemLabel;
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[SerializeField]
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private GameObject _purchasedRoot;
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[SerializeField]
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private UILabel _purchasedLabel;
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[SerializeField]
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private GameObject _remainLabelRoot;
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[SerializeField]
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private GameObject _freePackLeaderSkinObj;
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[SerializeField]
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private GameObject _ribbon;
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[SerializeField]
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private GameObject _ribbonIcon;
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[SerializeField]
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private UILabel _ribbonLabel;
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[SerializeField]
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private GameObject _remainCountRoot;
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[SerializeField]
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private UILabel _freePackApealText;
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[SerializeField]
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private UILabel _inButtonLabel;
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[SerializeField]
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private UISprite _frame;
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private const string RIBBON_SPRITE_RED = "campaign_title_02";
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private const string RIBBON_SPRITE_PINK = "campaign_title_04";
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private const float RIBBON_LABEL_POS_X = 5f;
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private const float RIBBON_LABEL_POS_X_WITH_ICON = 26.3f;
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private const int RIBBON_LABEL_WIDTH = 203;
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private const int RIBBON_LABEL_WIDTH_WITH_ICON = 167;
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public Vector3 LayoutLocalPosition
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{
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get
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{
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return _layoutRoot.transform.localPosition;
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}
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set
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{
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_layoutRoot.transform.localPosition = value;
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}
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}
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public Transform PurchaseButtonTransform => _purchaseButton.transform;
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public void SetActiveLayout(bool isActive)
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{
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_layoutRoot.SetActive(isActive);
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}
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public void SetActivePurchaseButton(bool isActive)
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{
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_purchaseButton.gameObject.SetActive(isActive);
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}
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public void SetPurchasedMode(bool isPurchased)
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{
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SetPurchasedVisible(isPurchased);
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SetActivePurchaseButton(!isPurchased);
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}
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public void SetOnClickPurchaseButton(Action onClick)
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{
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_purchaseButton.onClick.Clear();
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_purchaseButton.onClick.Add(new EventDelegate(delegate
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{
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onClick.Call();
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}));
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}
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public void SetToGrayPurchaseButton(bool isDisable)
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{
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UIManager.SetObjectToGrey(_purchaseButton.gameObject, isDisable);
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}
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public void SetBuyCostLabel(int cost, string staticTextId = null)
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{
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if (!(_buyCostLabel == null))
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{
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string text = cost.ToString();
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if (!string.IsNullOrEmpty(staticTextId))
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{
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text = Data.SystemText.Get(staticTextId, text);
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}
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_buyCostLabel.text = text;
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}
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}
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public void SetHaveItemLabel(int itemNum)
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{
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if (!(_haveItemLabel == null))
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{
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_haveItemLabel.text = itemNum.ToString();
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}
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}
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public void SetPurchasedVisible(bool visible)
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{
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if (!(_purchasedRoot == null))
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{
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_purchasedRoot.SetActive(visible);
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}
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}
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public void SetPurchasedLabel(string textId)
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{
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if (!(_purchasedLabel == null))
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{
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_purchasedLabel.text = Data.SystemText.Get(textId);
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}
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}
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public void SetRemainLabelVisible(bool visible)
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{
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if (!(_remainLabelRoot == null))
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{
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_remainLabelRoot.SetActive(visible);
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}
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}
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public void SetFreePackLeaderSkinVisible(bool visible)
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{
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if (!(_freePackLeaderSkinObj == null))
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{
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_freePackLeaderSkinObj.SetActive(visible);
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}
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}
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public void SetFreePackLeaderSkinText(string text)
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{
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if (_freePackLeaderSkinObj != null)
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{
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_freePackLeaderSkinObj.GetComponent<UILabel>().text = text;
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}
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}
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public void SetRibbonActive(bool active)
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{
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if (_ribbon != null)
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{
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_ribbon.SetActive(active);
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}
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}
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public void SetPinkRibbon(bool isPink)
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{
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if (_ribbon != null)
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{
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if (isPink)
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_04";
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}
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else
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02";
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}
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}
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}
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public void SetIconActive(bool active, string iconSprite)
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{
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if (_ribbonIcon != null)
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{
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_ribbonIcon.GetComponent<UISprite>().spriteName = iconSprite;
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_ribbonIcon.SetActive(active);
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if (_ribbonLabel != null)
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{
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float x = (active ? 26.3f : 5f);
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int width = (active ? 167 : 203);
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Vector3 localPosition = _ribbonLabel.gameObject.transform.localPosition;
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localPosition.x = x;
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_ribbonLabel.gameObject.transform.localPosition = localPosition;
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_ribbonLabel.width = width;
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}
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}
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}
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public void SetWinterSprite(bool active)
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{
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if (active)
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{
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if (_ribbon != null)
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02_winter";
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}
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if (_purchaseButton != null)
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{
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_purchaseButton.normalSprite = "btn_free_pack_off_winter";
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_purchaseButton.hoverSprite = "btn_free_pack_off_winter";
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_purchaseButton.pressedSprite = "btn_free_pack_on_winter";
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}
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if (_frame != null)
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{
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_frame.spriteName = "frame_12_winter";
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}
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}
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}
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public void SetRemainCountRootVisible(bool visible)
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{
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if (_remainCountRoot != null)
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{
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_remainCountRoot.SetActive(visible);
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}
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}
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public void SetFreePackApealTextVisible(bool visible)
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{
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if (_freePackApealText != null)
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{
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_freePackApealText.gameObject.SetActive(visible);
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}
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}
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public void SetFreePackApealText(string text)
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{
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if (_freePackApealText != null)
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{
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_freePackApealText.text = text;
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}
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}
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public void SetInButtonText(string text)
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{
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if (_inButtonLabel != null)
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{
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_inButtonLabel.text = text;
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}
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}
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}
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