feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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49
SVSim.BattleEngine/Engine/Wizard/FavoriteTask.cs
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49
SVSim.BattleEngine/Engine/Wizard/FavoriteTask.cs
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namespace Wizard;
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public class FavoriteTask : BaseTask
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{
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public enum Kind
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{
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SLEEVE,
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EMBLEM,
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DEGREE
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}
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public class FavoriteTaskParam : BaseParam
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{
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public string[] favorite_add;
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public string[] favorite_remove;
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}
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public void SetParameter(string[] add, string[] remove)
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{
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FavoriteTaskParam favoriteTaskParam = new FavoriteTaskParam();
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favoriteTaskParam.favorite_add = add;
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favoriteTaskParam.favorite_remove = remove;
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base.Params = favoriteTaskParam;
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}
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public FavoriteTask(Kind kind)
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{
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switch (kind)
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{
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case Kind.SLEEVE:
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base.type = ApiType.Type.SleeveFavorite;
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break;
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case Kind.EMBLEM:
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base.type = ApiType.Type.EmblemFavorite;
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break;
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case Kind.DEGREE:
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base.type = ApiType.Type.DegreeFavorite;
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break;
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}
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}
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protected override int Parse()
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{
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int result = base.Parse();
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_ = 1;
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return result;
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}
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}
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