feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/EventStoryQuestInfo.cs
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38
SVSim.BattleEngine/Engine/Wizard/EventStoryQuestInfo.cs
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using LitJson;
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namespace Wizard;
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public class EventStoryQuestInfo
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{
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public bool EventStoryExist { get; private set; }
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public int SectionId { get; private set; }
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public int ChapterTotalNum { get; private set; }
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public int UnlockChapterNum { get; private set; }
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public bool IsAllFinish { get; private set; }
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public int NextChapterUnlockPoint { get; private set; }
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public bool IsEventStoryInProgress { get; private set; }
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public EventStoryQuestInfo(JsonData data)
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{
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if (data.TryGetValue("event_story", out var value))
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{
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EventStoryExist = true;
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SectionId = value["section_id"].ToInt();
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ChapterTotalNum = value["chapter_total_num"].ToInt();
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UnlockChapterNum = value["unlock_chapter_num"].ToInt();
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IsAllFinish = value["is_all_finish"].ToBoolean();
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NextChapterUnlockPoint = value["next_chapter_unlock_point"].ToInt();
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IsEventStoryInProgress = !IsAllFinish;
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}
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else
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{
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EventStoryExist = false;
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}
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}
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}
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