feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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34
SVSim.BattleEngine/Engine/Wizard/EnemyAIFusion.cs
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34
SVSim.BattleEngine/Engine/Wizard/EnemyAIFusion.cs
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namespace Wizard;
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public class EnemyAIFusion
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{
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private EnemyAI _ai;
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private AIFusionSituationInfo _fusionSituation;
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public EnemyAIFusion(EnemyAI ai)
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{
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_ai = ai;
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_fusionSituation = null;
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}
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public void InitOnIterationStart()
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{
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_fusionSituation = null;
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}
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public bool FusionAI()
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{
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if (_fusionSituation == null)
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{
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return false;
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}
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_ai.OprTargetSelect(_fusionSituation.Actor, _fusionSituation.SelectedTargets, AIOperationType.FUSION);
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return true;
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}
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public void SetFusionSituation(AIFusionSituationInfo situation)
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{
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_fusionSituation = situation;
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}
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}
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