feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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namespace Wizard;
public class EnemyAIFusion
{
private EnemyAI _ai;
private AIFusionSituationInfo _fusionSituation;
public EnemyAIFusion(EnemyAI ai)
{
_ai = ai;
_fusionSituation = null;
}
public void InitOnIterationStart()
{
_fusionSituation = null;
}
public bool FusionAI()
{
if (_fusionSituation == null)
{
return false;
}
_ai.OprTargetSelect(_fusionSituation.Actor, _fusionSituation.SelectedTargets, AIOperationType.FUSION);
return true;
}
public void SetFusionSituation(AIFusionSituationInfo situation)
{
_fusionSituation = situation;
}
}