feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/DeckGroup.cs
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37
SVSim.BattleEngine/Engine/Wizard/DeckGroup.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class DeckGroup
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{
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public Format DeckFormat { get; private set; }
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public DeckAttributeType AttributeType { get; private set; }
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public List<DeckData> DeckDataList { get; private set; }
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public DeckGroup(List<DeckData> deckDataList, Format format, DeckAttributeType deckAttributeType)
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{
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DeckDataList = deckDataList;
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DeckFormat = format;
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AttributeType = deckAttributeType;
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}
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public DeckGroup Clone()
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{
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List<DeckData> datas = new List<DeckData>();
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DeckDataList.ForEach(delegate(DeckData d)
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{
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datas.Add(d.Clone());
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});
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return new DeckGroup(datas, DeckFormat, AttributeType);
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}
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public void MaintenanceCardCheack()
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{
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DeckDataList.ForEach(delegate(DeckData deckData)
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{
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deckData.MaintenanceCardCheack();
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});
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}
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}
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