feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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32
SVSim.BattleEngine/Engine/Wizard/ClassSet.cs
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32
SVSim.BattleEngine/Engine/Wizard/ClassSet.cs
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namespace Wizard;
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public class ClassSet
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{
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public CardBasePrm.ClanType MainClass;
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public CardBasePrm.ClanType SubClass;
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public ClassSet(CardBasePrm.ClanType mainClass, CardBasePrm.ClanType subClass)
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{
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MainClass = mainClass;
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SubClass = subClass;
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}
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public ClassSet(CardBasePrm.ClanType mainClass)
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: this(mainClass, CardBasePrm.ClanType.NONE)
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{
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}
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public ClassSet(int mainClassId, int subClassId)
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{
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MainClass = (CardBasePrm.ClanType)mainClassId;
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SubClass = ((subClassId == 0) ? CardBasePrm.ClanType.NONE : ((CardBasePrm.ClanType)subClassId));
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}
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public void Swap()
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{
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CardBasePrm.ClanType mainClass = MainClass;
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MainClass = SubClass;
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SubClass = mainClass;
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}
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}
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