feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
namespace Wizard;
public class BuildDeckCard
{
public int _id;
public int _cardId;
public int _number;
public bool IsSpotCard { get; private set; }
public BuildDeckCard(string[] columns)
{
int num = 0;
_id = int.Parse(columns[num++]);
_cardId = int.Parse(columns[num++]);
_number = int.Parse(columns[num++]);
IsSpotCard = int.Parse(columns[num++]) != 0;
}
}