feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/BossRushSpecialSkill.cs
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SVSim.BattleEngine/Engine/Wizard/BossRushSpecialSkill.cs
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using LitJson;
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namespace Wizard;
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public class BossRushSpecialSkill
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{
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public int OriginalCardId;
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public string Name;
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public string SkillText;
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public string SkillDescText;
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public bool IsEnemySkill => OriginalCardId == -1;
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public bool IsFoil { get; set; }
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public BossRushSpecialSkill()
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{
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}
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public BossRushSpecialSkill(int cardId, string name, string skillText, string skillDescText, bool isFoil)
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{
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OriginalCardId = cardId;
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Name = name;
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SkillText = skillText;
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SkillDescText = skillDescText;
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IsFoil = isFoil;
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}
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public BossRushSpecialSkill(JsonData jsonData)
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{
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OriginalCardId = jsonData["original_card_id"].ToInt();
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Name = jsonData["name"].ToString();
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SkillText = jsonData["skill_text"].ToString();
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SkillDescText = jsonData["skill_desc_text"].ToString();
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IsFoil = jsonData["is_foil"].ToBoolean();
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}
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}
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