feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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27
SVSim.BattleEngine/Engine/Wizard/BossRushLobbyAbilityData.cs
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27
SVSim.BattleEngine/Engine/Wizard/BossRushLobbyAbilityData.cs
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using LitJson;
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namespace Wizard;
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public class BossRushLobbyAbilityData
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{
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public string Name { get; }
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public bool IsFoil { get; }
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public string Skill { get; }
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public string SkillDescText { get; }
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public int DisplayCardId { get; }
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public BossRushLobbyAbilityData(JsonData json)
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{
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int cardId = json["ability_id"].ToInt();
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IsFoil = json["is_foil"].ToBoolean();
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CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(cardId);
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DisplayCardId = cardId;
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Name = Data.SystemText.Get("BossRush_0011", cardParameterFromId.CardName);
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Skill = json["skill"].ToString();
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SkillDescText = json["special_ability_desc"].ToString();
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}
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}
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