feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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using LitJson;
namespace Wizard;
public class BossRushLobbyAbilityCandidateData
{
public int AbilityId { get; }
public string AbilityDetail { get; }
public bool IsFoil { get; }
public string CardName { get; }
public BossRushLobbyAbilityCandidateData(JsonData json)
{
AbilityId = json["ability_id"].ToInt();
AbilityDetail = ((json["special_ability_desc"] == null) ? string.Empty : json["special_ability_desc"].ToString());
IsFoil = json["is_foil"].ToBoolean();
CardName = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(AbilityId).CardName;
}
}