feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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52
SVSim.BattleEngine/Engine/Wizard/BaseTask.cs
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52
SVSim.BattleEngine/Engine/Wizard/BaseTask.cs
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using Cute;
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using Wizard.Battle.Recovery;
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namespace Wizard;
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public class BaseTask : NetworkTask
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{
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public override string Url
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{
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get
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{
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string text = "";
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text = ApiType.ApiList[type];
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return $"{CustomPreference.GetApplicationServerURL()}{text}";
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}
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}
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protected ApiType.Type type { get; set; }
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public BaseTask()
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{
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type = ApiType.Type.Load;
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}
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protected override int Parse()
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{
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resultCode = (int)base.ResponseData["data_headers"]["result_code"];
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long setServerTime = base.ResponseData["data_headers"]["servertime"].ToLong();
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PlayerStaticData.UserTime.Set(setServerTime);
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return resultCode;
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}
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public static void OnRequestFinishedEmpty(ResultCode successcode)
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{
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}
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public static void OnRequestFailed(ResultCode errorcode)
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{
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}
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public static void OnFailedErrorCode(int code)
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{
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}
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protected void DeleteRecoveryFileIfBattleAlreadyEnded(int resultCode)
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{
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if (resultCode == 1352)
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{
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RecoveryRecordManagerBase.DeleteRecoveryFile();
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}
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}
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}
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