feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
namespace Wizard;
public class AIVirtualTurnEndInfo : AIVirtualActionInfo
{
public AIVirtualTurnEndInfo(AIVirtualCard leader)
: base(leader, AIOperationType.TURNEND, null)
{
}
public override ulong GetHash()
{
return 9999991uL;
}
public bool Validate(AIVirtualTurnEndInfo info)
{
if (info == null)
{
return false;
}
if (info.Actor == null || base.Actor == null)
{
return false;
}
if (!base.Actor.IsSameCard(info.Actor))
{
return false;
}
if (base.CurrentCheckCard == null && info.CurrentCheckCard == null)
{
return true;
}
if (base.CurrentCheckCard != null && info.CurrentCheckCard != null)
{
return base.CurrentCheckCard.IsSameCard(info.CurrentCheckCard);
}
return false;
}
}