feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using System.Collections.Generic;
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namespace Wizard;
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public class AIVirtualFieldRollBackStackProcessor : AIVirtualFieldRollBackBasicProcessor
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{
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private Stack<AIVirtualFieldRollBackRecord> _recordStack;
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public bool HasRecord => _recordStack.Count > 0;
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public AIVirtualFieldRollBackStackProcessor(AIVirtualField targetField)
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: base(targetField)
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{
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_recordStack = new Stack<AIVirtualFieldRollBackRecord>();
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}
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public void RegisterRecord()
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{
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_recordStack.Push(new AIVirtualFieldRollBackRecord(_field));
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}
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public override void ResetVirtualFieldToStart()
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{
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base.ResetVirtualFieldToStart();
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_recordStack.Clear();
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}
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public void RollBackFieldWithIteration(int iteration = 1)
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{
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for (int i = 0; i < iteration; i++)
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{
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if (!HasRecord)
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{
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break;
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}
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AIVirtualFieldRollBackRecord record = _recordStack.Pop();
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RollBackFromOneRecord(record);
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}
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}
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}
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