feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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namespace Wizard;
public abstract class AIVirtualActionInfo : AISituationInfo
{
public bool IsAlreadyUsed { get; set; }
public AIVirtualActionInfo PremiseAction { get; private set; }
public PlaySimulationType ReservedPlayType { get; set; }
public AIVirtualActionInfo(AIVirtualCard sourceCard, AIOperationType type, AISelectedTargetInfoSet targetSet, AIVirtualActionInfo premise = null)
: base(sourceCard, type, targetSet)
{
IsAlreadyUsed = false;
PremiseAction = ((premise == null) ? this : premise);
ReservedPlayType = PlaySimulationType.Undefined;
}
public virtual ulong GetHash()
{
if (IsAlreadyUsed)
{
return 0uL;
}
ulong num = 0uL;
num += base.Actor.GetHash() * 6343;
if (base.ActionTarget != null)
{
num += base.ActionTarget.GetHash() * 211;
}
if (PremiseAction != this)
{
num += PremiseAction.GetHash() * 735173;
}
return num;
}
}