feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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38
SVSim.BattleEngine/Engine/Wizard/AIStyleKey.cs
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38
SVSim.BattleEngine/Engine/Wizard/AIStyleKey.cs
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namespace Wizard;
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public class AIStyleKey
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{
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public AICategory category;
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public AIPolicyType policy;
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public AIStyleKey(AICategory _category, AIPolicyType _policy)
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{
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category = _category;
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policy = _policy;
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}
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public static bool operator ==(AIStyleKey lhs, AIStyleKey rhs)
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{
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if (lhs.category == rhs.category)
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{
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return lhs.policy == rhs.policy;
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}
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return false;
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}
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public static bool operator !=(AIStyleKey lhs, AIStyleKey rhs)
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{
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return !(lhs == rhs);
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}
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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}
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