feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/AIStyleData.cs
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SVSim.BattleEngine/Engine/Wizard/AIStyleData.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class AIStyleData
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{
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private List<AICategory> categoryFilter;
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private Dictionary<AIStyleKey, List<AIPolicyData>> policyDic = new Dictionary<AIStyleKey, List<AIPolicyData>>();
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public AIStyleData()
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{
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}
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public AIStyleData(List<AICategory> filter)
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{
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categoryFilter = filter;
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}
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public void Clear()
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{
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categoryFilter = null;
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policyDic.Clear();
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}
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public void CreateFromAsset(List<AIPolicyDataAsset> assetList)
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{
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foreach (AIPolicyDataAsset asset in assetList)
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{
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AIPolicyData aIPolicyData = new AIPolicyData(asset);
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AIStyleKey key = new AIStyleKey(aIPolicyData.Category, aIPolicyData.PolicyType);
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MixInPolicy(key, aIPolicyData);
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}
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}
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public List<AIPolicyData> ConvertToPolicyList()
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{
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List<AIPolicyData> list = new List<AIPolicyData>();
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foreach (KeyValuePair<AIStyleKey, List<AIPolicyData>> item in policyDic)
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{
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foreach (AIPolicyData item2 in item.Value)
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{
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list.Add(item2);
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}
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}
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return list;
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}
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public bool MixInPolicy(AIStyleKey key, AIPolicyData value)
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{
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if (categoryFilter != null && !categoryFilter.Any((AICategory c) => c == key.category))
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{
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return false;
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}
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if (policyDic.ContainsKey(key))
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{
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List<AIPolicyData> list = policyDic[key];
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if (list == null)
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{
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list = new List<AIPolicyData>();
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list.Add(value);
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return true;
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}
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int priority = list[0].Priority;
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if (value.Priority > priority)
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{
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list.Clear();
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list.Add(value);
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return true;
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}
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if (value.Priority == priority)
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{
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list.Add(value);
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return true;
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}
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return false;
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}
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List<AIPolicyData> list2 = new List<AIPolicyData>();
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list2.Add(value);
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policyDic.Add(key, list2);
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return true;
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}
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public void MixInStyle(AIStyleData addStyle)
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{
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foreach (KeyValuePair<AIStyleKey, List<AIPolicyData>> pair in addStyle.policyDic)
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{
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if (pair.Value == null || (categoryFilter != null && !categoryFilter.Any((AICategory c) => c == pair.Key.category)))
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{
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continue;
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}
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foreach (AIPolicyData item in pair.Value)
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{
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MixInPolicy(pair.Key, item);
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}
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}
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}
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}
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