feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using System.Collections.Generic;
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namespace Wizard;
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public class AISkillProcessInfoCollection
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{
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private Queue<AISkillProcessInformation> _processQueue;
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private List<AISkillProcessInformation> _tempPreprocessList;
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public AISkillProcessInfoCollection()
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{
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_processQueue = new Queue<AISkillProcessInformation>();
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}
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public void RegisterProcess(AISkillProcessInformation process)
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{
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_processQueue.Enqueue(process);
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}
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public void RegisterProcess(List<AISkillProcessInformation> processList)
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{
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if (processList == null)
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{
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return;
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}
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for (int i = 0; i < processList.Count; i++)
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{
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if (processList[i] != null)
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{
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_processQueue.Enqueue(processList[i]);
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}
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}
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}
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public void RegisterPreprocessProcessInfo(AISkillProcessInformation process)
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{
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_tempPreprocessList = AIParamQuery.AddElementToList(process, _tempPreprocessList, isBlockDuplicate: true);
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}
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public void CombinePreprocessToProcessQueue()
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{
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if (_tempPreprocessList != null && _tempPreprocessList.Count > 0)
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{
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RegisterProcess(_tempPreprocessList);
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_tempPreprocessList.Clear();
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}
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}
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public void ClearTempPreprocessList()
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{
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if (_tempPreprocessList != null)
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{
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_tempPreprocessList.Clear();
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}
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}
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public void ExecuteAllProcess(AISituationInfo situation)
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{
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while (_processQueue.Count > 0)
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{
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_processQueue.Dequeue().ExecuteAllAction(situation);
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}
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}
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}
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