feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

@@ -0,0 +1,49 @@
namespace Wizard;
public class AISituationTriggerInformation
{
public enum TriggerType
{
Evolver,
Damage,
Banish,
Bounce,
Leave,
Summon,
WhenPlay,
Undefined
}
public AIVirtualCard TriggerCard { get; private set; }
public TriggerType Type { get; private set; }
public AISituationTriggerInformation()
{
Type = TriggerType.Undefined;
}
public AISituationTriggerInformation(AIVirtualCard trigger, TriggerType type)
{
Type = type;
TriggerCard = trigger;
}
public bool IsTriggerCard(AIVirtualCard card)
{
if (TriggerCard == null)
{
return false;
}
return TriggerCard.IsSameCard(card);
}
public bool IsTriggerCardAndTriggerType(AIVirtualCard card, TriggerType type)
{
if (type != Type || TriggerCard == null)
{
return false;
}
return TriggerCard.IsSameCard(card);
}
}