feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
333
SVSim.BattleEngine/Engine/Wizard/AISituationInfo.cs
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333
SVSim.BattleEngine/Engine/Wizard/AISituationInfo.cs
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using System.Collections.Generic;
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namespace Wizard;
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public abstract class AISituationInfo
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{
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public AISelectedTargetInfoSet SelectedTargets;
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public List<AIVirtualCard> BounceCardList;
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public AISimulationPreprocessRecorder PreprocessRecorder;
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public List<BattleCardRealTargetInformation> RealTargetInformationList;
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public AIVirtualCard Actor { get; protected set; }
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public AIVirtualCard OriginalCard { get; protected set; }
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public AIVirtualCard ActionTarget => SelectedTargets.Get(0)?.FirstTarget;
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public AIVirtualCard SecondActionTarget => SelectedTargets.Get(1)?.FirstTarget;
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public AIOperationType ActionType { get; private set; }
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public AIVirtualCard CurrentCheckCard { get; private set; }
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public AIDiscardInfo DiscardInfo { get; private set; }
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public AISkillProcessInfoCollection ProcessCollection { get; private set; }
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public AISkillProcessInformation CurrentSkillProcessInfo { get; private set; }
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public bool IsLatestAction { get; private set; }
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public AISituationInfo(AIVirtualCard actor, AIVirtualCard target, AIVirtualCard secondTarget = null, AIOperationType type = AIOperationType.ATTACK)
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{
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Actor = actor;
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OriginalCard = actor;
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ActionType = type;
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SelectedTargets = new AISelectedTargetInfoSet();
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ProcessCollection = new AISkillProcessInfoCollection();
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if (target != null)
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{
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SelectedTargets.Set(new AISelectedTargetInfo(target, TargetSelectType.Default), 0);
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}
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if (secondTarget != null)
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{
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SelectedTargets.Set(new AISelectedTargetInfo(secondTarget, TargetSelectType.Default), 1);
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}
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PreprocessRecorder = new AISimulationPreprocessRecorder();
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IsLatestAction = false;
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RealTargetInformationList = null;
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}
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public AISituationInfo(AIVirtualCard actor, AIOperationType type, AISelectedTargetInfoSet selectedTargetInfoSet)
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{
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Actor = actor;
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OriginalCard = actor;
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ActionType = type;
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ProcessCollection = new AISkillProcessInfoCollection();
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if (selectedTargetInfoSet == null)
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{
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SelectedTargets = new AISelectedTargetInfoSet();
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}
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else
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{
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SelectedTargets = selectedTargetInfoSet;
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}
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PreprocessRecorder = new AISimulationPreprocessRecorder();
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IsLatestAction = false;
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RealTargetInformationList = null;
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}
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public void SetActor(AIVirtualCard newActor)
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{
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Actor = newActor;
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}
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public void SetOriginalCard(AIVirtualCard card)
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{
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OriginalCard = card;
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}
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public AISelectedTargetInfo GetSituationTarget(AIScriptTokenArgType whichTarget)
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{
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switch (whichTarget)
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{
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case AIScriptTokenArgType.SELECTED_TARGET:
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case AIScriptTokenArgType.TARGET_SELECT:
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return SelectedTargets.Get(0);
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case AIScriptTokenArgType.SECOND_SELECTED_TARGET:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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return SelectedTargets.Get(1);
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case AIScriptTokenArgType.CHOICED_TARGET:
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return SelectedTargets.GetChoiceInfo();
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default:
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return null;
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}
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}
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public AISelectedTargetInfo GetBurialRiteTarget()
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{
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if (SelectedTargets != null && SelectedTargets.PreprocessTarget != null && SelectedTargets.PreprocessTarget.Type == TargetSelectType.BurialRite)
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{
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return SelectedTargets.PreprocessTarget;
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}
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return null;
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}
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public AISelectedTargetInfo GetChoiceTarget()
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{
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if (SelectedTargets != null && SelectedTargets.HasChoiceTarget)
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{
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return SelectedTargets.ChoiceTarget;
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}
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return null;
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}
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public bool IsFirstTarget(AIVirtualCard card)
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{
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if (ActionTarget != null && ActionTarget.IsSameCard(card))
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{
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return true;
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}
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return false;
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}
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public bool IsSecondTarget(AIVirtualCard card)
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{
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if (SecondActionTarget != null && SecondActionTarget.IsSameCard(card))
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{
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return true;
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}
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return false;
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}
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public bool IsTargetExists(AIScriptTokenArgType whichTarget)
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{
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return whichTarget switch
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{
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AIScriptTokenArgType.TARGET_SELECT => SelectedTargets.IsTargetExist(0),
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AIScriptTokenArgType.SECOND_TARGET_SELECT => SelectedTargets.IsTargetExist(1),
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_ => false,
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};
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}
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public void SetTarget(AISelectedTargetInfo info, AIScriptTokenArgType whichTarget)
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{
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switch (whichTarget)
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{
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case AIScriptTokenArgType.TARGET_SELECT:
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SelectedTargets.Set(info, 0);
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break;
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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SelectedTargets.Set(info, 1);
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break;
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}
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}
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public void SetMultipleTargetsInInfo(List<AIVirtualCard> targets, TargetSelectType type, AIRemovalType removalType, AIScriptTokenArgType whichTarget)
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{
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AISelectedTargetInfo info = new AISelectedTargetInfo(targets, type, removalType);
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SetTarget(info, whichTarget);
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}
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public void SetSingleTargetInInfo(AIVirtualCard target, TargetSelectType type, AIScriptTokenArgType whichTarget)
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{
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AISelectedTargetInfo info = ((target != null) ? new AISelectedTargetInfo(target, type) : null);
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SetTarget(info, whichTarget);
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}
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public void SetChoicedTargetInInfo(AIVirtualCard target)
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{
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AISelectedTargetInfo choiceTarget = ((target != null) ? new AISelectedTargetInfo(target, TargetSelectType.Choice) : null);
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SelectedTargets.SetChoiceTarget(choiceTarget);
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}
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public void SetChoicedMultipleTargetInInfo(List<AIVirtualCard> targets)
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{
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AISelectedTargetInfo choiceTarget = ((targets != null) ? new AISelectedTargetInfo(targets, TargetSelectType.Choice) : null);
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SelectedTargets.SetChoiceTarget(choiceTarget);
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}
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public void SetDiscardInfo(AIDiscardInfo info)
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{
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DiscardInfo = info;
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}
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public bool IsSameSituation(AISituationInfo situation)
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{
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if (ActionType != situation.ActionType || !Actor.IsSameCard(situation.Actor))
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{
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return false;
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}
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if (!SelectedTargets.IsDuplicate(situation.SelectedTargets))
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{
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return false;
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}
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return true;
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}
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public List<int> GetTargetIdList(AIScriptTokenArgType selectType)
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{
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if (SelectedTargets == null)
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{
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return null;
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}
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return SelectedTargets.GetTargetIdList(selectType);
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}
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public void SetExecutingSkillProcess(AISkillProcessInformation processInfo)
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{
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CurrentSkillProcessInfo = processInfo;
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}
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public AISkillProcessInformation RegisterNewProcessInfo(AIVirtualCard triggerCard, AISituationTriggerInformation.TriggerType triggerType)
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{
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AISkillProcessInformation aISkillProcessInformation = new AISkillProcessInformation(new AISituationTriggerInformation(triggerCard, triggerType));
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ProcessCollection.RegisterProcess(aISkillProcessInformation);
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return aISkillProcessInformation;
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}
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public AISkillProcessInformation RegisterNewPreprocessProcessInfo(AIVirtualCard triggerCard, AISituationTriggerInformation.TriggerType triggerType)
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{
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AISkillProcessInformation aISkillProcessInformation = new AISkillProcessInformation(new AISituationTriggerInformation(triggerCard, triggerType));
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ProcessCollection.RegisterPreprocessProcessInfo(aISkillProcessInformation);
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return aISkillProcessInformation;
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}
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public void AddProcessInfos(List<AISkillProcessInformation> processInfo)
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{
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ProcessCollection.RegisterProcess(processInfo);
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}
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public void ExecuteAllSkillProcess()
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{
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ProcessCollection.ExecuteAllProcess(this);
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}
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public void SetCurrentCheckCard(AIVirtualCard card)
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{
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CurrentCheckCard = card;
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}
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public void ResetCurrentCheckCard()
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{
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CurrentCheckCard = null;
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}
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public void RegisterRealTargetInfo(List<BattleCardRealTargetInformation> info)
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{
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RealTargetInformationList = info;
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}
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public bool IsRealSkillTarget(AIVirtualCard target, AIVirtualCard owner)
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{
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if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
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{
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return false;
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}
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for (int i = 0; i < RealTargetInformationList.Count; i++)
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{
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BattleCardRealTargetInformation battleCardRealTargetInformation = RealTargetInformationList[i];
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if (owner.IsEqual(battleCardRealTargetInformation.SkillOwner) && battleCardRealTargetInformation.IsTarget(target))
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{
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return true;
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}
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}
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return false;
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}
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public AIVirtualCardRealTargetInformation DequeueRealTargetInfo(AIVirtualCard owner, AIVirtualField field)
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{
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if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
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{
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return null;
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}
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AIVirtualField.AIVirtualFieldSearchCardOption searchOption = new AIVirtualField.AIVirtualFieldSearchCardOption
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{
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IsOutputCannotFindError = true,
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IsSearchFromDeck = true,
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IsSearchFromBeforeLatestActionDeck = true
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};
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BattleCardRealTargetInformation battleCardRealTargetInformation = null;
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for (int i = 0; i < RealTargetInformationList.Count; i++)
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{
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BattleCardRealTargetInformation battleCardRealTargetInformation2 = RealTargetInformationList[i];
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if (owner.IsEqual(battleCardRealTargetInformation2.SkillOwner))
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{
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battleCardRealTargetInformation = battleCardRealTargetInformation2;
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break;
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}
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}
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if (battleCardRealTargetInformation != null)
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{
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RealTargetInformationList.Remove(battleCardRealTargetInformation);
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return battleCardRealTargetInformation.CreateAIVirtualTargetInformation(field, owner, searchOption);
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}
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return null;
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}
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public List<int> GetTokenIdListFromDequeuedRealTargetInfo(AIVirtualCard owner, AITokenType tokenType)
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{
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if (RealTargetInformationList == null || RealTargetInformationList.Count <= 0)
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{
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return null;
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}
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for (int i = 0; i < RealTargetInformationList.Count; i++)
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{
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BattleCardRealTargetInformation battleCardRealTargetInformation = RealTargetInformationList[i];
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if (owner.IsEqual(battleCardRealTargetInformation.SkillOwner))
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{
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List<int> result = battleCardRealTargetInformation.DequeueFirstTargetInfoAndCreateTokenIdList(owner, tokenType);
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if (!battleCardRealTargetInformation.HasAnyTarget)
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{
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RealTargetInformationList.Remove(battleCardRealTargetInformation);
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}
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return result;
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}
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}
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return null;
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}
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public void SetLatestActionSimulationParameter()
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{
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IsLatestAction = true;
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}
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public void SetLatestActionSimulationParameterFromPreAction(AISituationInfo preAction)
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{
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IsLatestAction = preAction.IsLatestAction;
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}
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}
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