feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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246
SVSim.BattleEngine/Engine/Wizard/AISinglePlayptnRecord.cs
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246
SVSim.BattleEngine/Engine/Wizard/AISinglePlayptnRecord.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AISinglePlayptnRecord
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{
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public List<int> PlayPtn;
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public ulong PlayPtnHash;
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public List<PlayedCardInfo> PlayedCardList;
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public bool IsValid;
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public int LastRestPp;
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public int TotalDrawCount;
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public float FirstPlayCardPriority;
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public AIVirtualCard FirstSummonedAllyFollower;
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public int ReferenceFieldIndex { get; private set; }
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public List<AIVirtualCard> UsableHandCardList { get; private set; }
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public List<AIVirtualCard> RestHandCardList { get; private set; }
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public List<AIVirtualCard> AllDiscardedCardList { get; private set; }
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public int DiscardCount
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{
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get
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{
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if (AllDiscardedCardList != null)
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{
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return AllDiscardedCardList.Count;
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}
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return 0;
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}
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}
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public int PlayPtnCount
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{
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get
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{
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if (PlayPtn != null)
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{
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return PlayPtn.Count;
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}
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return 0;
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}
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}
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public AISinglePlayptnRecord(List<int> playPtn, AIVirtualField field, int fieldIndex)
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{
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PlayPtn = playPtn;
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PlayPtnHash = AIHandPtnCalculator.CalculatePlayPtnHash(field, playPtn);
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IsValid = true;
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LastRestPp = field.AllyPp;
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ReferenceFieldIndex = fieldIndex;
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TotalDrawCount = 0;
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InitializeHandCardList(field);
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AllDiscardedCardList = null;
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PlayedCardList = new List<PlayedCardInfo>();
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for (int i = 0; i < playPtn.Count; i++)
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{
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int num = playPtn[i];
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AIVirtualCard card = field.AllyHandCards[num];
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PlayedCardList.Add(new PlayedCardInfo(num, card));
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if (i == 0)
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{
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FirstPlayCardPriority = card.GetPriority(playPtn);
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}
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}
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}
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public void UpdatePlayPtnRecord(PlayedCardInfo info)
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{
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TotalDrawCount += info.DrawCount;
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LastRestPp = info.RestPp;
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if (!info.IsPlayable)
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{
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IsValid = false;
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}
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RestHandCardList.Remove(info.Card);
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info.IsProcessed = true;
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}
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public bool IsToBeRegister()
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{
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return PlayPtn.Count == PlayedCardList.Count;
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}
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public AIVirtualCard FindRealActor(AIVirtualCard originalCard)
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{
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List<PlayedCardInfo> playedCardList = PlayedCardList;
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for (int i = 0; i < playedCardList.Count; i++)
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{
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PlayedCardInfo playedCardInfo = playedCardList[i];
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if (originalCard.IsSameCard(playedCardInfo.Card) && playedCardInfo.TransformCard != null)
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{
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return playedCardInfo.TransformCard;
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}
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}
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return originalCard;
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}
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public bool IsMatchedPattern(List<int> playPtn)
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{
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for (int i = 0; i < PlayPtn.Count; i++)
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{
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int num = PlayPtn[i];
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int num2 = playPtn[i];
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if (num != num2)
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{
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return false;
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}
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}
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return true;
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}
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private void InitializeHandCardList(AIVirtualField field)
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{
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UsableHandCardList = new List<AIVirtualCard>();
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RestHandCardList = new List<AIVirtualCard>();
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for (int i = 0; i < field.AllyHandCards.Count; i++)
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{
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AIVirtualCard item = field.AllyHandCards[i];
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RestHandCardList.Add(item);
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if (!PlayPtn.Contains(i))
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{
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UsableHandCardList.Add(item);
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}
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}
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}
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public bool IsAllTargetsUsableHandCard(List<AIVirtualCard> targets)
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{
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if (UsableHandCardList == null)
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{
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return false;
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}
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for (int i = 0; i < targets.Count; i++)
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{
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AIVirtualCard item = targets[i];
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if (!UsableHandCardList.Contains(item))
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{
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return false;
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}
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}
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return true;
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}
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public bool IsUsableHandCard(AIVirtualCard card)
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{
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if (UsableHandCardList == null)
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{
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return false;
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}
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for (int i = 0; i < UsableHandCardList.Count; i++)
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{
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if (UsableHandCardList[i].IsSameCard(card))
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{
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return true;
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}
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}
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return false;
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}
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public void CheckRegisteredDiscardInfo(AIDiscardInfo discardInfo)
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{
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if (discardInfo.IsNGByAI)
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{
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IsValid = false;
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}
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else if (discardInfo.IsSuccess)
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{
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List<AIVirtualCard> targetList = discardInfo.TargetList;
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UpdateHandCardList(targetList);
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AllDiscardedCardList = AIParamQuery.AddRangeToList(targetList, AllDiscardedCardList);
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}
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}
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public void UpdateHandCardList(List<AIVirtualCard> usedHandCardList)
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{
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if (usedHandCardList != null && usedHandCardList.Count > 0)
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{
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for (int i = 0; i < usedHandCardList.Count; i++)
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{
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AIVirtualCard item = usedHandCardList[i];
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UsableHandCardList.Remove(item);
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RestHandCardList.Remove(item);
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}
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}
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}
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public void RegisterPreprocess(PlayedCardInfo info, AIVirtualTargetSelectAction situation, AIVirtualField field)
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{
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AISimulationPreprocessRecorder preprocessRecorder = situation.PreprocessRecorder;
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info.RegisterPreprocess(preprocessRecorder);
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AIVirtualCard card = info.Card;
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if (preprocessRecorder.TotalBurialCount <= 0)
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{
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return;
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}
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AIVirtualTargetSelectInfo burialSelectInfo = card.GetBurialSelectInfo(field, situation);
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bool flag = false;
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bool isBreakPlayptn = false;
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if (burialSelectInfo != null)
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{
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AISelectedTargetInfo burialSelectTargets = burialSelectInfo.GetBurialSelectTargets(situation, field, burialSelectInfo, this, out isBreakPlayptn);
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if (burialSelectTargets != null)
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{
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info.RegisterPreDecidedPreprocessTarget(burialSelectTargets);
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UpdateHandCardList(burialSelectTargets.Targets);
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flag = true;
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}
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}
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if (flag)
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{
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IsValid = !isBreakPlayptn;
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}
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else
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{
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preprocessRecorder.ClearBurialCount();
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}
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}
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public PlayedCardInfo FindPlayedCardInfo(AIVirtualCard actor)
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{
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if (PlayedCardList == null || PlayedCardList.Count <= 0)
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{
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return null;
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}
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for (int i = 0; i < PlayedCardList.Count; i++)
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{
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PlayedCardInfo playedCardInfo = PlayedCardList[i];
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if (actor.IsSameCard(playedCardInfo.Card))
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{
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return playedCardInfo;
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}
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}
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return null;
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}
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}
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