feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/AISimulationBuffInfo.cs
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SVSim.BattleEngine/Engine/Wizard/AISimulationBuffInfo.cs
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namespace Wizard;
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public class AISimulationBuffInfo
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{
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public int TempAttackBuff;
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public int TempLifeBuff;
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public int TotalAttackBuff;
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public int TotalLifeBuff;
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public AISimulationBuffInfo(int tempAttack, int tempLife, int totalAttack, int totalLife)
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{
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TempAttackBuff = tempAttack;
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TempLifeBuff = tempLife;
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TotalAttackBuff = totalAttack;
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TotalLifeBuff = totalLife;
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}
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public static AISimulationBuffInfo operator +(AISimulationBuffInfo a, AISimulationBuffInfo b)
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{
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return new AISimulationBuffInfo(a.TempAttackBuff + b.TempAttackBuff, a.TempLifeBuff + b.TempLifeBuff, a.TotalAttackBuff + b.TotalAttackBuff, a.TotalLifeBuff + b.TotalLifeBuff);
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}
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}
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