feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/AISetUpData.cs
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37
SVSim.BattleEngine/Engine/Wizard/AISetUpData.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AISetUpData
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{
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public int classID;
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public AI_LOGIC_LV logicLv;
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public string deckName;
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public string styleName;
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public string emoteName;
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public bool doesUseEmote;
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public bool useInnerEmote;
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public int enemyAiID;
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public List<int> specialAbilityList;
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public AISetUpData(int _classID, AI_LOGIC_LV _logicLv, string _deckName, string _styleName, string _emoteName, bool _doesUseEmote, bool _useInnerEmote, int _enemyAiID, List<int> _specialAbilityList = null)
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{
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classID = _classID;
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logicLv = _logicLv;
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deckName = _deckName;
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styleName = _styleName;
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emoteName = _emoteName;
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doesUseEmote = _doesUseEmote;
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useInnerEmote = _useInnerEmote;
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enemyAiID = _enemyAiID;
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specialAbilityList = _specialAbilityList;
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}
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}
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