feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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48
SVSim.BattleEngine/Engine/Wizard/AIScriptTokenBase.cs
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48
SVSim.BattleEngine/Engine/Wizard/AIScriptTokenBase.cs
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namespace Wizard;
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public class AIScriptTokenBase
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{
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public AIScriptTokenType Type { get; private set; }
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public virtual float Value { get; private set; }
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public int Priority => Type switch
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{
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AIScriptTokenType.OR => -3,
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AIScriptTokenType.AND => -2,
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AIScriptTokenType.PLUS => 0,
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AIScriptTokenType.MINUS => 0,
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AIScriptTokenType.MULTI => 2,
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AIScriptTokenType.DIV => 2,
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AIScriptTokenType.REMAIN => 2,
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AIScriptTokenType.MORE_THAN => -1,
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AIScriptTokenType.LESS_THAN => -1,
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AIScriptTokenType.MORE_EQUAL => -1,
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AIScriptTokenType.LESS_EQUAL => -1,
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AIScriptTokenType.EQUAL => -1,
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AIScriptTokenType.MAX => 3,
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AIScriptTokenType.MIN => 3,
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AIScriptTokenType.FUNC => 6,
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_ => 0,
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};
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protected AIScriptTokenBase(AIScriptTokenType type, float value)
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{
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Type = type;
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Value = value;
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}
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public virtual AIScriptTokenBase Clone()
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{
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return new AIScriptTokenBase(Type, Value);
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}
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public virtual bool IsEqual(AIScriptTokenBase token)
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{
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if (Type == token.Type)
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{
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return Value == token.Value;
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}
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return false;
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}
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}
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