feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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37
SVSim.BattleEngine/Engine/Wizard/AIPolicyDataAsset.cs
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37
SVSim.BattleEngine/Engine/Wizard/AIPolicyDataAsset.cs
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namespace Wizard;
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public class AIPolicyDataAsset
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{
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public int ID { get; set; }
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public string Category { get; set; }
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public int Priority { get; set; }
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public string Type { get; set; }
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public string Arg { get; set; }
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public string Cond { get; set; }
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public AIPolicyDataAsset()
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{
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ID = -1;
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Category = "";
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Priority = 0;
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Type = "";
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Arg = "";
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Cond = "";
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}
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public AIPolicyDataAsset(string[] columns)
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{
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int num = 0;
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ID = AIScriptParser.ParseInt(columns[num++]);
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Category = columns[num++];
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Priority = AIScriptParser.ParseInt(columns[num++]);
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Type = columns[num++];
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Arg = columns[num++];
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Cond = columns[num++];
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}
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}
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