feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/AIPolicyCollection.cs
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42
SVSim.BattleEngine/Engine/Wizard/AIPolicyCollection.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIPolicyCollection
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{
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public List<AIPolicyData> PolicyList { get; protected set; }
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public bool HasPolicy
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{
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get
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{
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if (PolicyList != null)
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{
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return 0 < PolicyList.Count;
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}
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return false;
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}
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}
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public AIPolicyCollection()
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{
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PolicyList = null;
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}
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public void AddPolicy(AIPolicyData policy)
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{
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if (PolicyList == null)
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{
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PolicyList = new List<AIPolicyData>();
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}
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PolicyList.Add(policy);
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}
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public void RemovePolicy(AIPolicyData policy)
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{
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if (PolicyList.Contains(policy))
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{
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PolicyList.Remove(policy);
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}
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}
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}
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