feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
64
SVSim.BattleEngine/Engine/Wizard/AIOwnSkillProcessRecord.cs
Normal file
64
SVSim.BattleEngine/Engine/Wizard/AIOwnSkillProcessRecord.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIOwnSkillProcessRecord
|
||||
{
|
||||
public List<AIVirtualCard> OwnDestroyedCards { get; private set; }
|
||||
|
||||
public List<AIVirtualCard> OwnBanishedCards { get; private set; }
|
||||
|
||||
public List<AIVirtualCard> OwnSummonedCards { get; private set; }
|
||||
|
||||
public List<AIVirtualCard> OwnLatestSummonedCards { get; private set; }
|
||||
|
||||
public List<AIVirtualCard> OwnLatestDrewCards { get; private set; }
|
||||
|
||||
public List<AIVirtualCard> LatestTargets { get; private set; }
|
||||
|
||||
public int DefaultDamage { get; private set; } = -1;
|
||||
|
||||
public void AddOwnDestroyedCard(AIVirtualCard card)
|
||||
{
|
||||
OwnDestroyedCards = AIParamQuery.AddElementToList(card, OwnDestroyedCards);
|
||||
}
|
||||
|
||||
public void AddOwnBanishedCard(AIVirtualCard card)
|
||||
{
|
||||
OwnBanishedCards = AIParamQuery.AddElementToList(card, OwnBanishedCards);
|
||||
}
|
||||
|
||||
public void AddOwnSummonedCards(List<AIVirtualCard> list)
|
||||
{
|
||||
OwnSummonedCards = AIParamQuery.AddRangeToList(list, OwnSummonedCards);
|
||||
OwnLatestSummonedCards = list;
|
||||
}
|
||||
|
||||
public void AddOwnDrewCards(List<AIVirtualCard> list)
|
||||
{
|
||||
OwnLatestDrewCards = list;
|
||||
}
|
||||
|
||||
public void RegisterSingleLatestTarget(AIVirtualCard card)
|
||||
{
|
||||
if (LatestTargets != null)
|
||||
{
|
||||
LatestTargets.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
LatestTargets = new List<AIVirtualCard>();
|
||||
}
|
||||
LatestTargets.Add(card);
|
||||
}
|
||||
|
||||
public void RegisterLatestTargetList(List<AIVirtualCard> list)
|
||||
{
|
||||
LatestTargets = list;
|
||||
}
|
||||
|
||||
public void RegisterDefaultDamage(int damage)
|
||||
{
|
||||
DefaultDamage = damage;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user