feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Wizard/AILethalPlan.cs
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29
SVSim.BattleEngine/Engine/Wizard/AILethalPlan.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AILethalPlan
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{
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public bool IsSuccess;
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public List<AISituationInfo> ActionSequence;
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public AILethalPlan()
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{
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IsSuccess = false;
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ActionSequence = null;
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}
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public void AddAction(AISituationInfo action)
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{
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ActionSequence = AIParamQuery.AddElementToList(action, ActionSequence);
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}
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public AILethalPlan Clone()
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{
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AILethalPlan aILethalPlan = new AILethalPlan();
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aILethalPlan.IsSuccess = IsSuccess;
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aILethalPlan.ActionSequence = AIParamQuery.AddRangeToList(ActionSequence, aILethalPlan.ActionSequence);
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return aILethalPlan;
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}
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}
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