feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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48
SVSim.BattleEngine/Engine/Wizard/AIFusionSituationInfo.cs
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48
SVSim.BattleEngine/Engine/Wizard/AIFusionSituationInfo.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIFusionSituationInfo : AISituationInfo
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{
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public List<AIVirtualCard> Targets;
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public float Priority { get; private set; }
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public List<AIScriptTokenBase> Range { get; private set; }
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public AIPolishConvertedExpression PriorityExpression { get; private set; }
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public bool HasTargets
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{
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get
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{
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if (Targets != null)
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{
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return Targets.Count > 0;
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}
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return false;
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}
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}
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public AIFusionSituationInfo(AIVirtualCard actor, List<AIVirtualCard> targets)
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: base(actor, null, null, AIOperationType.FUSION)
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{
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Targets = targets;
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}
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public void UpdatePriority(List<int> playPtn)
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{
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Priority = PriorityExpression.EvalArg(base.Actor, playPtn, base.Actor.SelfField, this);
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}
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public bool InitializeFusionParameter(AIVirtualField field, List<int> playPtn)
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{
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return base.Actor.TagCollectionContainer.FusionTags.InitializeFusionSituationParameter(base.Actor, field, playPtn, this);
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}
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public void SetParameter(List<AIScriptTokenBase> range, AIPolishConvertedExpression priority)
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{
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Range = range;
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PriorityExpression = priority;
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}
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}
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