feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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36
SVSim.BattleEngine/Engine/Wizard/AIEmoteDataAsset.cs
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36
SVSim.BattleEngine/Engine/Wizard/AIEmoteDataAsset.cs
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namespace Wizard;
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public class AIEmoteDataAsset
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{
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public int ID;
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public int Category;
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public int FaceID;
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public int MotionID;
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public string VoiceID;
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public string TextID;
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public AIEmoteDataAsset(string[] columns)
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{
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int num = 0;
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ID = AIScriptParser.ParseInt(columns[num++]);
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Category = AIScriptParser.ParseInt(columns[num++]);
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FaceID = AIScriptParser.ParseInt(columns[num++]);
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MotionID = AIScriptParser.ParseInt(columns[num++]);
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VoiceID = columns[num++];
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TextID = ConvEmoteMasterText(columns[num++]);
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}
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private string ConvEmoteMasterText(string id)
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{
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if (string.IsNullOrEmpty(id))
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{
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return "";
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}
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return Data.Master.GetEmoteWordText(id);
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}
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}
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