feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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39
SVSim.BattleEngine/Engine/Wizard/AIDiscardInfo.cs
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39
SVSim.BattleEngine/Engine/Wizard/AIDiscardInfo.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIDiscardInfo
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{
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public AIVirtualCard Owner;
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public List<AIVirtualCard> TargetList;
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public bool IsSuccess;
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public bool IsNGByAI;
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public bool IsValuable
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{
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get
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{
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if (IsSuccess && !IsNGByAI && TargetList != null)
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{
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return TargetList.Count > 0;
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}
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return false;
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}
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}
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public AIDiscardInfo(AIVirtualCard owner, bool isSuccess, List<AIVirtualCard> targets)
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{
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Owner = owner;
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IsSuccess = isSuccess;
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TargetList = targets;
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IsNGByAI = false;
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}
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public void MarkAsNG()
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{
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IsNGByAI = true;
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}
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}
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