feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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33
SVSim.BattleEngine/Engine/Wizard/AIDeckFileNameList.cs
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33
SVSim.BattleEngine/Engine/Wizard/AIDeckFileNameList.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class AIDeckFileNameList
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{
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private const int DECK_ID_INDEX = 0;
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private const int FILE_NAME_INDEX = 1;
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private readonly Dictionary<int, string> _dataTable = new Dictionary<int, string>();
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public AIDeckFileNameList(List<string[]> csvData)
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{
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foreach (string[] csvDatum in csvData)
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{
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int key = int.Parse(csvDatum[0]);
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string value = csvDatum[1];
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_dataTable.Add(key, value);
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}
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}
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public string GetFileName(int id)
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{
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return _dataTable[id];
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}
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public List<string> GetFileNameList()
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{
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return _dataTable.Values.ToList();
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}
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}
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