feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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41
SVSim.BattleEngine/Engine/Wizard/AIDeckAcccessor.cs
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41
SVSim.BattleEngine/Engine/Wizard/AIDeckAcccessor.cs
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namespace Wizard;
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public class AIDeckAcccessor
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{
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private AIDeckData commonDic;
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private AIDeckData allyCommonDic;
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private AIDeckData curDic;
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public AIDeckAcccessor(AIDeckData _curDic, AIDeckData _commonDic, AIDeckData _allyCommonDic)
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{
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curDic = _curDic;
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commonDic = _commonDic;
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allyCommonDic = _allyCommonDic;
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}
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private AICardData SearchAllyCardData(int card_id)
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{
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AICardData aICardData = null;
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if (curDic != null)
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{
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aICardData = curDic.SearchCardData(card_id);
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}
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if (aICardData == null)
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{
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aICardData = allyCommonDic.SearchCardData(card_id);
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}
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return aICardData;
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}
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public AICardData SearchCardData(int cardId, bool isAlly)
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{
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AICardData aICardData = null;
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if (isAlly)
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{
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return SearchAllyCardData(cardId);
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}
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return commonDic.SearchCardData(cardId);
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}
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}
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