feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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43
SVSim.BattleEngine/Engine/Wizard/AIConditionExpressions.cs
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43
SVSim.BattleEngine/Engine/Wizard/AIConditionExpressions.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIConditionExpressions
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{
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private AIPolishConvertedExpression _expr;
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public List<int> ReferringIds { get; private set; }
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public bool IsEmpty => _expr == null;
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public AIConditionExpressions(string text)
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{
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if (!(text == ""))
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{
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_expr = new AIPolishConvertedExpression(text);
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ReferringIds = _expr.GetReferringIDLists();
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}
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}
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public bool CheckCondition(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field, AISituationInfo situation)
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{
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if (_expr == null)
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{
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return true;
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}
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if (!_expr.CheckCondition(tagOwner, playPtn, field, situation))
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{
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return false;
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}
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return true;
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}
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public bool IsHoldingEVAL()
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{
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if (_expr != null)
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{
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return _expr.IsHoldingEVAL();
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}
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return false;
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}
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}
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