feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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88
SVSim.BattleEngine/Engine/Wizard/AICardDataAssetSet.cs
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88
SVSim.BattleEngine/Engine/Wizard/AICardDataAssetSet.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AICardDataAssetSet
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{
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private class AICardDataAssetTemporaryRecord
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{
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public string[] Data { get; set; }
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public int DiffFromLatestRotationPack { get; set; }
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}
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public List<AICardDataAsset> Set { get; private set; }
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public AICardDataAssetSet()
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{
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Set = new List<AICardDataAsset>();
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}
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public void ConvertCsvTextToAsset(List<string[]> csv)
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{
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int latestRotationCardPack = GetRotationLatestCardPackNumber();
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Dictionary<int, AICardDataAssetTemporaryRecord> latestCardCandidateDic = new Dictionary<int, AICardDataAssetTemporaryRecord>();
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foreach (string[] item in csv)
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{
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if (IsRegister(item))
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{
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Set.Add(new AICardDataAsset(item));
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}
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}
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foreach (AICardDataAssetTemporaryRecord value2 in latestCardCandidateDic.Values)
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{
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Set.Add(new AICardDataAsset(value2.Data));
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}
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bool IsRegister(string[] cardData)
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{
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string text = cardData[0];
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int num;
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int key;
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if (text.Length > 9)
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{
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num = int.Parse(text.Substring(text.Length - 2));
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key = int.Parse(text.Substring(0, text.Length - 2));
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}
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else
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{
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key = int.Parse(text);
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num = 0;
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}
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if (num == 0)
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{
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return true;
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}
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if (num < latestRotationCardPack)
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{
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return false;
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}
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cardData[0] = key.ToString();
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if (latestCardCandidateDic.TryGetValue(key, out var value))
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{
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int num2 = num - latestRotationCardPack;
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if (num2 < value.DiffFromLatestRotationPack)
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{
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latestCardCandidateDic[key] = new AICardDataAssetTemporaryRecord
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{
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Data = cardData,
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DiffFromLatestRotationPack = num2
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};
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}
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}
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else
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{
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latestCardCandidateDic.Add(key, new AICardDataAssetTemporaryRecord
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{
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Data = cardData,
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DiffFromLatestRotationPack = num - latestRotationCardPack
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});
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}
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return false;
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}
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}
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private int GetRotationLatestCardPackNumber()
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{
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return Data.Load.data.RotationLatestCardPackId % 100;
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}
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}
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